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pxf

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pxf
·3 年前·議論
You can already run it on your browser with webgpu https://mlc.ai/web-llm/
pxf
·5 年前·議論
so this is the metaverse... ok
pxf
·5 年前·議論
After deforming the space with a sine function there is no problem in calculating the gradient. The problem is calculating the new correct distance to the nearest surface after a space transformation. You can see this problem in 2D, here I made an example https://www.shadertoy.com/view/NtsSRf
pxf
·5 年前·議論
He is writing a book :)
pxf
·5 年前·議論
Blender still does not support SDFs, but you can use MagicaCSG to play with SDFs https://ephtracy.github.io/index.html?page=magicacsg Also you can use my nodes at https://github.com/paulofalcao/MaterialMakerRayMarching for MaterialMaker for making procedural nodebased SDFs in Material Maker
pxf
·5 年前·議論
SDFs are another tool. Very useful for content creation, for example, although there are still very few tools to create SDFs. You can't create SDFs in Blender for example. SDFs will be more used in the future, polygons are a mess... :) Games like Dreams (PS4 / PS5) make extensive use of SDFs
pxf
·5 年前·議論
5 stars reply! Well Done Linus! :)