HackerTrans
トップ新着トレンドコメント過去質問紹介求人

pzxc

1,276 カルマ登録 16 年前
https://gamevibe.us

hn@prx_d0t_us

投稿

Show HN: Daily vibe-coding video games, day 87: Jungle Chess

gamevibe.us
1 ポイント·投稿者 pzxc·一昨日·1 コメント

Show HN: Daily vibe-coding video games, day 81: World Domination

gamevibe.us
4 ポイント·投稿者 pzxc·8 日前·1 コメント

Vibe-coding video games with Claude (Day 75: Corner the Market)

gamevibe.us
2 ポイント·投稿者 pzxc·10 日前·3 コメント

Show HN: Making a new video game every day (Day 69: Hot Death Zero)

freepocketgames.com
2 ポイント·投稿者 pzxc·19 日前·0 コメント

Show HN: Daily vibe-coding video games, day 45: "Elementary"

gamevibe.us
1 ポイント·投稿者 pzxc·先月·0 コメント

[untitled]

1 ポイント·投稿者 pzxc·先月·0 コメント

SpaceX and OpenAI both filing for IPO the same week

forbes.com
4 ポイント·投稿者 pzxc·2 か月前·1 コメント

Show HN: Daily vibe-coding video games, day 33: Tower Defense (single prompt)

gamevibe.us
8 ポイント·投稿者 pzxc·2 か月前·7 コメント

Hawaii passes law bypassing Citizens United, governor signs it

ca.news.yahoo.com
57 ポイント·投稿者 pzxc·2 か月前·18 コメント

Show HN: Vibe-coding video games with Claude (Day 30: Chess)

gamevibe.us
1 ポイント·投稿者 pzxc·2 か月前·0 コメント

Residents furious as Utah approves datacenter twice the size of Manhattan

theguardian.com
70 ポイント·投稿者 pzxc·2 か月前·37 コメント

Microsoft denies Win 11 CPU boost is lazy, says Apple does it and you love it

windowslatest.com
4 ポイント·投稿者 pzxc·2 か月前·0 コメント

Show HN: Vibe-coding video games with Claude (Day 26: Primetime)

gamevibe.us
1 ポイント·投稿者 pzxc·2 か月前·0 コメント

Show HN: Vibe-coding video games with Claude (Day 24: Fishies)

gamevibe.us
2 ポイント·投稿者 pzxc·2 か月前·0 コメント

SpaceX IPO gives Musk unchecked power and forbids investor lawsuits

arstechnica.com
20 ポイント·投稿者 pzxc·2 か月前·3 コメント

Apples settles lawsuit about Siri AI, iPhone users can get $25-$95 each

theverge.com
3 ポイント·投稿者 pzxc·2 か月前·2 コメント

Show HN: Vibe-coding video games with Claude (Day 21: Blackjack)

gamevibe.us
2 ポイント·投稿者 pzxc·2 か月前·4 コメント

Google exits drone swarm program – employees revolted over ethical fears

tomshardware.com
6 ポイント·投稿者 pzxc·2 か月前·2 コメント

Show HN: Vibe-coding video games with Claude (Day 15: Mahjong)

gamevibe.us
2 ポイント·投稿者 pzxc·2 か月前·0 コメント

Show HN: Vibe-coding video games with Claude (Day 14: Tetris)

gamevibe.us
7 ポイント·投稿者 pzxc·2 か月前·3 コメント

コメント

pzxc
·一昨日·議論
If you're curious, this is the single prompt used to build the game with Claude Sonnet 5.0 on Medium:

> Create game 197 "Jungle" based on the Chinese board game "dou shou qi". Since it's a board game it can use a regular controller (doesn't need websockets), but please include scoring (backend authoritative/anticheat) and sound effects (ui/lib/sfx.ts)

I did later have a second prompt but it was just to renumber the game to make it ready for publishing, after playtesting and finding no issues. And of course a lot of the infrastructure (including the sound effects library) was built in previous sessions.

If you have any questions, lay 'em on me!
pzxc
·10 日前·議論
For complex 3d graphics, if you want to make a good game with lots of features, you need to use a real game engine like Unity or at the very least if you want to do it in a browser use a library like three.js (the games I make are far simpler so I don't use many libraries)

Once you have the project setup, with version control setup, then you can start agentic development. Claude is the best in the business right now (imo), that could change rapidly though
pzxc
·10 日前·議論
A monopoly-style board game vs 3 AI opponents. With common stock symbols/tickers for the properties.

This project started over 2 months ago and I'm still going! Happy to answer questions, would love any feedback, whatever you got I wanna hear it!
pzxc
·2 か月前·議論
SpaceX released its prospectus Wednesday (will be ticket SPCX), OpenAI expected as soon as Friday
pzxc
·2 か月前·議論
I did share the prompt, it's right below the game :) I do the same for most of the games I build (one each day). Some of the games take a lot of prompts to fix/adjust things, but most require only a single prompt -- this one (Tower Defense) required just 1 sentence, a few words, that's it

As for the language, the whole application is set up with c#/.net on the backend and React/vite/js on the frontend so each game is built with that in mind. No gaming engines or physics libraries or anything, Claude handwrites all of it.
pzxc
·2 か月前·議論
First state in the nation to do it (a few others are trying), a few days ago the Hawaii legislature passed, and today the Governor signed, a bill saying that CORPORATIONS DO NOT HAVE THE POWER TO BUY POLITICAL ADS

This takes PAC and SuperPAC money out of politics (at least in Hawaii) and gets around the 2010 Supreme Court ruling Citizens United vs FEC.
pzxc
·2 か月前·議論
Same, I absolutely refuse to engage with Persona in any way.
pzxc
·2 か月前·議論
Yes, I really think the data center will consume that much power because that's the design

Yes, I really think that it will get built, because the people building data centers are throwing money/favors at politicians to get them approved
pzxc
·2 か月前·議論
The data center project is by Shark Tank investor Kevin O'Leary and will consume 9GW, more power than the entire State of Utah currently consumes
pzxc
·2 か月前·議論
Class action lawsuit, settled. Up to $95 per iPhone user.
pzxc
·2 か月前·議論
Darn, fixed (I think)
pzxc
·2 か月前·議論
Yes, in some of the games I post the prompt(s) used, especially the early games. I'm going to go back and see if I can add that info to all the games where it's missing. The only game where I felt I needed to explain the game itself was Backgammon, if you don't know how to play that game it's kind of confusing, but all the others have space for the "patch notes"
pzxc
·2 か月前·議論
They signed a classified Pentagon AI deal but withdrew from the drone swarm program. Pushback from employees sometimes WORKS.
pzxc
·2 か月前·議論
React/vite frontend, .NET API backend. A few of the games are canvas-based, but most of them are just API calls (the turn-based games). This one is live-action so it's using websockets (SignalR)

If you flip through the games, sometimes I share the prompts used (text at the bottom of each page is like a blog entry), especially when I'm able to make a solid game with a single prompt. A few of the games have taken multiple prompts though.
pzxc
·3 か月前·議論
I'm making a new video game every day, with AI - seeking feedback or just people to try it out

Day 11: Breakout Ultra - arkanoid/bricks style game with powerups and scoring
pzxc
·3 か月前·議論
I used to run a flash games website (SWF files) years ago. I've made a few games of my own. I'm also an avid gamer and love to play games of all kinds.

I'm also a software engineer, and a few days ago I decided I wanted to run a games website again. So I bought the domain gamevibe.us and with the help of Claude I've been vibe-coding one video game every day since.

Happy to answer questions, take feedback, etc -- don't hold back, I know it's pretty elementary so far
pzxc
·3 か月前·議論
Most days I create the game itself in a single prompt, or sometimes a second one to add pop/slide animations for the computer moves which the AI doesn't include by default but really adds to the experience imo

So for making the game, 5 to 15 minutes tops

But I spend between 1-4 hours on other supporting features, like the high scores, user authentication flow, fixing minor bugs I notice, marketing tasks, etc