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r0bbie

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投稿

We built a tool for custom timeouts on your Unity Cloud builds

buildstash.com
2 ポイント·投稿者 r0bbie·3 か月前·1 コメント

Alternatives to GitHub Actions for self-hosted runners

r0bbie.substack.com
4 ポイント·投稿者 r0bbie·7 か月前·1 コメント

Show HN: Buildstash – Organize, share, and distribute your software binaries

buildstash.com
4 ポイント·投稿者 r0bbie·7 か月前·1 コメント

Buildstash launches open sign up for software binary management

blog.buildstash.com
2 ポイント·投稿者 r0bbie·7 か月前·0 コメント

Buildstash Launch Week: Software binaries management platform

buildstash.com
2 ポイント·投稿者 r0bbie·7 か月前·0 コメント

Show HN: Binary artifact and release management, for everyone

buildstash.com
15 ポイント·投稿者 r0bbie·10 か月前·5 コメント

コメント

r0bbie
·3 か月前·議論
Super nice! I've ended up settling on Logseq for note-taking for a while now, but never loved the UI.

This is clean and love the git-backed approach. Would love to see a dark mode too!
r0bbie
·3 か月前·議論
Unity Build Automation is a great platform for letting games teams get build automation up and running quickly.

But build times are often really inconsistent, and sometimes just stall indefinitely rather than "failing".

When you're paying per-minute to run on Unity's hardware, this can become an expensive frustration..

I felt it myself recently, when I noticed Unity had been running a build for 11 days... without the build even ever starting on the runner, yet billing me for the time.

Unity were super helpful and refunded me thankfully, but this really highlighted for me the need for having an enforced timeout on the build.

So we just built this feature into Buildstash and our existing integration with Unity.

Teams using Buildstash with Unity can configure timeouts for each Unity build configuration - since you might know you expect an Android build to take longer than an iOS one, for example!

Buildstash will watch for the build stalling, and send an API request to Unity to cancel the build if it does.

Super simple, but hopefully solves a major frustration for Unity devs.
r0bbie
·10 か月前·議論
Thanks for the feedback ayewo!

Will take on board leading more with.. this is for app, game, and embedded teams!

We're not really focused on smaller teams exactly, but more all the teams who don't currently use a dedicated binary management tool, but whose workflow would benefit from one they'd actually enjoy using (which we think are most teams..)
r0bbie
·10 か月前·議論
I'd only ever consider doing it with a local model, but this looks really cool!
r0bbie
·10 か月前·議論
Excited to share Buildstash, and would love any feedback from the HN community :)