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rovmut

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投稿

Stop Treating LLMs Like Databases

medium.com
4 ポイント·投稿者 rovmut·23 日前·0 コメント

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1 ポイント·投稿者 rovmut·6 か月前·0 コメント

Show HN: An alternative to 'flat' image generators for layout-heavy design

layoutcraft.tech
2 ポイント·投稿者 rovmut·6 か月前·1 コメント

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1 ポイント·投稿者 rovmut·6 か月前·0 コメント

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1 ポイント·投稿者 rovmut·8 か月前·0 コメント

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1 ポイント·投稿者 rovmut·8 か月前·0 コメント

Can Agentic AI workflows create good content?

medium.com
1 ポイント·投稿者 rovmut·8 か月前·1 コメント

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1 ポイント·投稿者 rovmut·8 か月前·0 コメント

Zed Editor in 2025: Your Guide to the High-Performance, Rust-Based Code Editor

toolshelf.tech
2 ポイント·投稿者 rovmut·8 か月前·0 コメント

How to Run N8n for Free Forever on Google Cloud

medium.com
3 ポイント·投稿者 rovmut·8 か月前·0 コメント

コメント

rovmut
·6 か月前·議論
Hey HN, I’m the maker of LayoutCraft.

I built this because I was frustrated with the current state of AI image generation. I found myself spending hours re-rolling prompts just to get the text spelled correctly or to fix a layout that looked "slightly off." The issue is that diffusion models generate pixels, which makes them inherently probabilistic—if you ask to change a text the whole image is regenerated.

LayoutCraft takes a different approach. Instead of guessing pixels, I built a rendering pipeline that uses LLMs to write HTML and CSS, which is then rendered via Playwright. This makes the output deterministic. It means the text is actual DOM text (always crisp), the layouts respect specific hex codes for brand consistency, and you can resize the same design state to different aspect ratios instantly without artifacts.

It’s definitely not for generating "art" or photorealistic scenes, but for structured marketing assets where layout consistency matters, I found this workflow much more reliable. I’d love to hear your feedback on the approach!