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sebosp

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sebosp
·29 日前·議論
I am working on my project swarmy, making data analysis of Starcraft 2 replays easily available for gamers/casters, all in rust, using nom to parse replay binaries and map data, exporting to apache arrow snapshots to analyze with polars, managing the data flow via tauri, exposing the aggregations/controls via leptos, using rerun to navigate replay timeline, bevy to deep dive through the maps and provide "geo" stats, this weekend started playing with bevy skein to manage assets/materials via blender.
sebosp
·9 か月前·議論
I made something like this around 10 years ago to show wireless frequency coverage, luckily the country I was living in is small enough and close to the equator, I didn't support the curvature of the earth so I can't start to imagine how difficult it must have been to visualize it in the browser https://sourceforge.net/projects/waire/ in my case the earth was kinda flat lol, it was fun parsing the map data available back then and playing with SVGs, back then the rendering engine from Opera browser was unmatched
sebosp
·2 年前·議論
Wow this is super cool! Will you use something to draw this on a map? If so what? Is it the same data format available in Europe and North America? What is something you suspected was going to be trivial and turned out to be extremely difficult?