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sharma-arjun

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投稿

I'm bad at game art. So I cheated. [video]

youtube.com
3 ポイント·投稿者 sharma-arjun·2 か月前·0 コメント

Generating (almost) equally-spaced points along a parabola

arjuns07.github.io
5 ポイント·投稿者 sharma-arjun·昨年·2 コメント

コメント

sharma-arjun
·先月·議論
Not a core paper, but I found Formal Algorithms for Transformers [1] (a Google paper from 2022) to have a great pedagogical style.

[1] https://arxiv.org/abs/2207.09238
sharma-arjun
·9 か月前·議論
Skim is amazing, I've never had it crash on large documents or with keyword searches as Preview almost always does. Also has a great note-taking system for scientific / academic work. Not sure why it flies under the radar so much.
sharma-arjun
·12 か月前·議論
That's a fair critique, although I think you could mitigate that by decreasing the desired arclength - reducing Del S to 0.5 from 0.85 in your example mostly fixes the problem.

In the context of the game described in the post, the main variable we were concerned about was u_x, because we scaled difficulty by increasing it over time. This in fact results in flatter parabolas, so I actually had quite the opposite concern of what you outlined and might have over-optimized in that direction!

Thanks for taking the time to read and try out what's described in the post. It's my first time working on a technical blog, and I'm extremely grateful for any constructive feedback / criticism :)