HackerTrans
トップ新着トレンドコメント過去質問紹介求人

soedirgo

no profile record

コメント

soedirgo
·5 年前·議論
This is the one that I remember watching https://www.youtube.com/watch?v=826HMLoiE_o. Not exactly 24 hours though.
soedirgo
·5 年前·議論
Haven't read the book, but I liked his lecture series on human behavioral biology: https://youtube.com/playlist?list=PL848F2368C90DDC3D
soedirgo
·5 年前·議論
You jest, but... https://www.rangevoting.org/FeynTexts.html

TL;DR: read the end of the first paragraph.
soedirgo
·5 年前·議論
> The other person I have similar feelings for is Geohot.

I don't know about that... https://news.ycombinator.com/item?id=25679907
soedirgo
·5 年前·議論
Not wasmtime, but I'm reminded of wasm-pack [0], though it's not project ownership but crate ownership, and not really a big kerfuffle.

[0] https://github.com/rustwasm/wasm-pack/issues/928
soedirgo
·5 年前·議論
> One day, game developers will package static binaries

Wouldn't you still need at least runtime linking (dlopen) to link to OpenGL/Vulkan/etc.?
soedirgo
·5 年前·議論
While I agree with the sentiment, my impression is that the GP's point is about memory safety rather than performance. So yes, this applies for common patterns like per-frame memory in games, in which case the "it" is the arena. Otherwise, as a general rule, profile first, then optimize.
soedirgo
·5 年前·議論
Probably for your PR from way back when: https://news.ycombinator.com/item?id=19359870
soedirgo
·5 年前·議論
The latest edition (7th ed, 2015) actually uses 4.5 as well. AFAIK OpenGL hasn't changed too much since 3.3, certainly not to the point of being irrelevant for learning.