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speps

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投稿

Reverse-Engineering O2Jam Network

dev.cxo2.me
1 ポイント·投稿者 speps·4 か月前·0 コメント

Building a software-defined GPS receiver

axleos.com
3 ポイント·投稿者 speps·6 か月前·0 コメント

コメント

speps
·7 日前·議論
Well done on the paper, I saw your Reddit post a few days ago. Are you getting it through JCGT for example?
speps
·14 日前·議論
It’s not a problem in practice if debug data is emitted properly. For example I used the VS Code C++ debugger extension with Zig.
speps
·24 日前·議論
They’ve been dabbling in this space within Unreal Engine for a few years. Perforce is the de facto standard in AAA studios from my experience, curious to see what’s going to happen to them.
speps
·先月·議論
Yes splats do reflections
speps
·先月·議論
Stop the misinformation, it’s just changing where it’s being done moving from the language to the build system itself: https://ziggit.dev/t/cimport-going-away/5132

It’s also decoupling Zig compiler and C compiler so they’re updated independently.

It’s still a bummer in my view as I just replaced my build pipelines with just a Zig compiler instead of emscripten but that’s fine.
speps
·3 か月前·議論
No need to mess with Win32, Godot supports it: https://docs.godotengine.org/en/stable/classes/class_window....

There’s a resurgence of transparent apps and games just because of that.
speps
·3 か月前·議論
S4 exists: https://mega.io/objectstorage
speps
·4 か月前·議論
SVG path syntax [1] mentioned as being an inspiration in the article is very similar to Turtle graphics (move, lineto, etc.)

[1] https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/E...
speps
·4 か月前·議論
Also called datamoshing, it dates back a few decades already: https://en.wikipedia.org/wiki/Compression_artifact#Artistic_...
speps
·5 か月前·議論
Awesome looking results. As far as I understand it's a "3D" shader in the sense that it looks 3D but it's a prerendered 2D normal map which is then lit using the resulting world space normal.

Here are the frames: https://github.com/nukep/gbshader/tree/main/sequences/gbspin...
speps
·5 か月前·議論
The usual way of solving this is to make the voucher responsible as well if any bad actor is banned. That adds a layer of stake in the game.
speps
·6 か月前·議論
It was an issue with the main JPEGXL library being unmaintained and possibly open for security flaws. Some people got together and wrote a new one in Rust which then became an acceptable choice for a secure browser.
speps
·7 か月前·議論
Windows has PIX for Windows, PIX is the name of the GPU debugging since Xbox 360. The Windows version is similar but it relies on debug layers that need to be GPU specific which is usually handled automatically. Although because of that it’s not as deep as the console version but it lets you get by. Most people use RenderDoc on supported platforms though (Linux and Windows). It supports most APIs you can find on these platforms.
speps
·8 か月前·議論
With projects like this competing against well known massive competitors (eg. the browser JS engines), not seeing their main competitors in a benchmark is a massive red flag to me: https://boajs.dev/benchmarks

Not seeing V8, SpiderMonkey JavaScriptCore is very strange...
speps
·9 か月前·議論
From a quick glance, it's a very simply a premade wav file which has all letters A to Z with 0.15s for each. The final wav is just a concatenation of all of letters from the text, and a silence of each unknown character/space. It doesn't support numbers but could easily be extended beyond what's in the demo. Very clever.
speps
·2 年前·議論
Seems like it was a needed option for you at the time. Are you still enjoying it? Waiting for someone to take the baton?
speps
·3 年前·議論
It used to be C# along with JS and Boo (a Python for .NET). All docs had examples in order of preference for JS, C#, Boo.
speps
·7 年前·議論
Or by the author himself at the end of TFA: https://mtransitapps.github.io/apk/
speps
·8 年前·議論
EDIT: it's actually his address, I thought it was just a coincidence but you can the house on Street View... I removed the actual name as doxxing isn't great, sorry.