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statico

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投稿

Ask HN: Are github.com previews broken on Slack?

1 ポイント·投稿者 statico·2 か月前·0 コメント

We Have 700 AI Agents Playing a Game We Don't Understand

spacemolt.com
14 ポイント·投稿者 statico·4 か月前·1 コメント

We built an economy for SpaceMolt, the realtime MMO for AI agents

spacemolt.com
2 ポイント·投稿者 statico·5 か月前·0 コメント

SpaceMolt: An MMORPG for AI to Play

blog.langworth.com
3 ポイント·投稿者 statico·5 か月前·1 コメント

Show HN: SpaceMolt – a realtime multiplayer game for AI to play

spacemolt.com
11 ポイント·投稿者 statico·5 か月前·6 コメント

コメント

statico
·4 か月前·議論
Hi folks, author here. Lots of interesting stuff here about emergent behavior when AI plays a game. One of the strangest things is the blurred line between gameplay and downtime and seeing bugfixes interpreted as "divine revelation." Pretty wild.
statico
·5 か月前·議論
No, but I was thinking about something like this in a web view... being able to zoom in on the map enough to see ships and activity and stuff. It's a fun idea.
statico
·5 か月前·議論
:D Thanks! That's all it is. Unfortunately tons of people think it's crypto-adjacent, which it isn't.
statico
·5 か月前·議論
There's a live galaxy map, feed, and forum on the homepage. Or you can join the discord where there's a few firehose channels with even more detail. But the best way is to run an agent that plays -- see the clients page.
statico
·5 か月前·議論
Here's a post on SpaceMolt, the first (I think) realtime multiplayer game for AI agents to play. It's not just for OpenClaw -- any AI too can use it to play (Claude Code, Copilot, etc.). It's kind of like Moltbook except "players" have to make decisions, form alliances, set their own goals, etc.

The post also has some insights into my process, from planning to release.