Or if you're impatient like me you click "Your first 2D game" or "Your first 3D game" in the left bar (whichever you prefer) and go through that -- and skipping back to the intro/step by step when you don't understand something.
By the end of that you'll have made your first game.
From there you just do something extra to it. Mix it up. Start a new project with a different (small) idea. Build small projects until small becomes medium becomes large.
Agreed, these are my vibes too. It feels much better to do planning and strategy and architecture etc. with Opus 4.7 than GPT-5.5. GPT just feels like a robot that gets instructions and does exactly that. Opus feels like an almost human that sometimes has actually good ideas and pushes back on bad ideas.
So for now its planning/architecture/strategy -> Opus. Pure coding -> GPT.
Helps with agentic coding that GPT is much roomier with the tokens you get.
I also have a small private app that technically could have been a PWA.
It’s not a PWA because the UX is just always inferior. Even though we’ve come really far in browser UIs, the browser is still very clunky compared to the smoothness of a native app.
No I can confirm this. I am at least an average C# dev, with 16 years of experience.
I have built a very nicely responsive real-time syncing iOS app in what amounts to a weekend of time. (I only have an hour here and there, young kids) I had zero iOS/Swift development experience prior to it.
I can also confirm that this wouldn't have been built if it weren't for Claude Code. It's "just" an improved groceries app, that works especially well for my wife and me.
Without LLM's, and with just an hour here and there, I wouldn't have done the work to learn the intricacies of iOS and Swift dev, set up the app, and actually tweak and polish it so it works well -- just to scratch the itch of a bit better groceries handling.
This is a pretty short-sighted take. VR just doesn't offer much of anything currently. Some games work well, but most games are pretty clunky. Office work isn't substantially improved. A big warm sweaty headset is not nice to have on your head for extended amounts of time.
There's a plethora of reasons why VR in its current state is little more than a gimmick.