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theblorgler

5 カルマ登録 12 日前

投稿

[untitled]

1 ポイント·投稿者 theblorgler·12 日前·0 コメント

コメント

theblorgler
·一昨日·議論
I like the sentiment, but this has many of the hallmarks of a low-effort AI generated site and that makes it frustrating to read. For example, one paragraph starts by claiming that "they try to reassure you" without specifying who "they" is.
theblorgler
·6 日前·議論
It works! And it is dead simple. I get the aesthetic choice to move all tools (new, save, open, and find) behind a single button, but I think it would be cleaner if the button opened a drop-down instead of a modal. The modal requires me to drag my mouse far from the button I just clicked.

Cool idea overall though and I do really appreciate a simple bug-free tool!
theblorgler
·6 日前·議論
I really liked the food emojis on the map! I'm surprised that this feature doesn't exist in the major map apps as it makes browsing the map for something specific so much easier. It's a nice website overall and it did remind be a bit of old internet pages.
theblorgler
·6 日前·議論
This is quite good. One thing that was not clear to me until I was at the end of the first chapter was how memories worked. It seemed strange that I needed to be in the first room to form a memory of the picture even though I had it in my inventory and could have in theory looked at it from there. If the rule is that you cannot make memories from things in your inventory, I think you could signal this by auto toggling to the objects in the room tab whenever the REMEMBER action is selected.

Overall, I enjoyed the game.
theblorgler
·12 日前·議論
Blorgle is a daily word game with a community-driven dictionary and an old-school leaderboard. Players can petition to add or remove words, and dictionary changes are applied retroactively to everyone who played that day. The board-generation algorithm favors long, interesting words. Blorgle heavily features statistics: players can use meta-stats as hints to find words they've missed.
theblorgler
·12 日前·議論
Took me back to playing minesweeper as a kid. I managed to find myself in an end state that could only be resolved with a 50/50 guess. I don't remember if the classic version had this problem, but I think it would be nice to have a guarantee of no ambiguous boards.