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threetwoonezero

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threetwoonezero
·4 か月前·議論
Interesting, I wanted to have random distribution of colors for small flower pixel art generator, also chose to use other color spaces, including Lab, so my colors would be more similar to human world perception, and not machine color representation
threetwoonezero
·5 か月前·議論
If we're talking about dynamic systems then it makes sense
threetwoonezero
·5 か月前·議論
Had a similar itch during my game development with libgdx, and had almost same architecture eventually

I found that I have two different ways to construct UI layout , from top down, and from down to top, those could be contradictory, wonder how one could solve this, seems like common problem in all frameworks that I saw, like flutter just fail with error on screen if it can't solve restrictions in such conflict , others just show jiberish
threetwoonezero
·8 か月前·議論
I’m not experienced game designer, but I definitely view games a bit differently from the author. I don’t like complexity much tbh, and I’m sure there are people like me who enjoy some clicker like experience without game forcing me to solve problems