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tieze

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投稿

How to Build an LLVM Toolchain for the Game Boy Advance

youtube.com
2 ポイント·投稿者 tieze·3 年前·0 コメント

コメント

tieze
·先月·議論
Would be tricky to have your 6502 code running on a Game Boy as it has a Z80/8080.
tieze
·6 か月前·議論
That is arguably the point. They are taken from the SF city website and are placed in arbitrary order. I personally love this unfiltered take.

There's more to get from these than just aesthetics, precisely because they're not curated.
tieze
·昨年·議論
People here might also be interested in pwndbg, which adds a lot of qol improvements to the typical gdb/lldb experience. Including splitting dialogs over tmux panes, a lot more context info added to debug lines like where do pointers point to. Heap inspection. Colorization. makes for a much more friendly debugging experience.
tieze
·2 年前·議論
re Dune 1 and 2 in same year: At some point Dune 1, developed by Cyro interactive, was officially cancelled and Westwood (so a totally different studio) got a crack at developing it. But it turned out Dune 1 kept on getting secret funding as well, and wasn't cancelled when the higher ups found out. So we were kind of lucky to get both of them.
tieze
·2 年前·議論
Somewhat related, there's a MiSTer implementation of the Apple II: https://github.com/MiSTer-devel/Apple-II_MiSTer
tieze
·2 年前·議論
Well yea, two points:

a) thats awesome b) I am taking a wild leap in deducing you're the same retro-games Benj Edwards journalist that was part of the infamous Retronauts East team. Just wanted to say i always quite enjoyed your presence :)
tieze
·6 年前·議論
In Emacs you can set up Python in a (quite neutered) similar way. Whenever I change a function, I just evaluate the whole buffer to load it in the attached Python process, and will switch over to the Python process to play with it if need be.

Also, Forth sports a repl.