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tomovo

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tomovo
·4 か月前·議論
You mean removing sense of humour? No thanks. But I can see they work.
tomovo
·4 か月前·議論
Stop bragging, mine fits into a csv file.
tomovo
·4 か月前·議論
The justification by Apple is that it keeps the concentricity between window corner and the red/green/yellow window controls. Which, as you may notice, it does.

It's wrong though, because the window is the higher element in the hierarchy (container) and should not be affected by what is inside. It creates a larger inconsistency than the "consistency" it supposedly brings.
tomovo
·4 か月前·議論
Owning stock?
tomovo
·5 か月前·議論
Sunk cost fallacy. It didn't work out, the decision was made, they move on. I like that.
tomovo
·5 か月前·議論
Now at least parts of it are paged out...
tomovo
·5 か月前·議論
I loved Coffee Run and the BCON24 Identity. Brilliant stuff. When it comes to Blender itself the only regret I have is that they ended support for Intel Macs but I understand it's a burden to support older platforms.
tomovo
·6 か月前·議論
Sadly mac-assedness doesn't automatically mean feature richness or overall robustness. Those are actually quite hard to achieve when you spend half of each year updating the UI widgets to the latest SDK and fixing new performance problems you didn't cause. That should be clear when you compare Affinity Photo and Pixelmator Pro.
tomovo
·6 か月前·議論
Regarding the "searchability" point: I tried using the Google search field on the left to search for "openbao", which is listed right below as one of the topics. Got 0 results. Second time I tried, I got a reCaptcha from Google itself: a first in years. That's not very reassuring.
tomovo
·6 か月前·議論
I guess it depends a lot on the use cases. I've used both the original Pixelmator app and the "Pro" may have been a rewrite internally but it didn't feel like a significant step up for me at the time, more like a rebrand and a way to charge for it again. And so many bugs. The development team did respond to a few of my bug reports, which was nice.
tomovo
·6 か月前·議論
Maybe. Form over function, not a surprise.
tomovo
·6 か月前·議論
It's a pity Apple didn't choose to acquire Affinity when there was a chance. Pixelmator Pro looks like a toy app compared to Logic or Final Cut. I don't see how it could ever catch up to Photoshop. Even at such small scale it's always been very buggy in my experience and development seems to have stalled (apart from some obligatory AI features).

I am glad the standalone purchases are still available and I assume they will stay updated in sync with the subscription-based ones. I would hate my copy of Logic getting slowly obsolete..
tomovo
·7 か月前·議論
I don't see any connection between catching up and being a dead end.
tomovo
·7 か月前·議論
I think Ladybird is becoming more than that. It's actually helping set the web standard specifications straight in many cases and a from-scratch implementation will have its own advantages once it catches up. Which it will. There's no permanent winner as long as the standards are open.
tomovo
·7 か月前·議論
I'm guessing the DisplayPort is there to support the original Valve Index directly.
tomovo
·7 か月前·議論
Yes and the podcast was fun to listen to. Great chance to follow work in progress of an experienced game developer, week by week.
tomovo
·7 か月前·議論
I don't think that's the end of the discussion. Let's try to talk separately about developers and publishers. I'm sure game developers would love to spend time making the game run on everything. But publishers work with a budget and schedule and have to consider the returns. If the potential new customers bring more support load and bad reviews, it's not worth it. That, I think, is the end of the discussion for the publisher.
tomovo
·8 か月前·議論
Now I've got to mention Sublime Merge as my personal favorite: super fast, nice clean UI on all platforms, still maintained, single purchase license.
tomovo
·9 か月前·議論
Are they putting work into the SDK or is there some integration going on? The way I understand it the SDK is compiled straight into Android binaries, whereas Skip transpiles? How does that work together?
tomovo
·9 か月前·議論
If you mean Kotlin Multiplatform, it works pretty well. Not easy to debug, the GC is a bit weaker than the Android implementation and optimized builds can get crazy slow as the app grows. The interface uses auto-generated ObjC headers which are very verbose. Native Swift API is in beta. Overall still worth it for a commercial app, I think.