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torrance

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投稿

Israel relying on Microsoft cloud for expansive surveillance of Palestinians

theguardian.com
137 ポイント·投稿者 torrance·11 か月前·51 コメント

Spotify exodus over arms industry link

theguardian.com
6 ポイント·投稿者 torrance·12 か月前·0 コメント

Spack Package Manager

spack.readthedocs.io
3 ポイント·投稿者 torrance·2 年前·0 コメント

コメント

torrance
·3 か月前·議論
I think you are making exactly his point. Practicing code as a craft, caring about how you do it, how well you do it, and what it’s ultimately used for is, as you correctly point out, not going to bring you profit or employment.

So maybe there’s something wrong with how we organise work?
torrance
·9 か月前·議論
Well, in Julia, for one.
torrance
·11 か月前·議論
The simplest way to do this is described here: https://mathworld.wolfram.com/SpherePointPicking.html

Essentially:

1. Generate uniformly random values u,v between 0 and 1.

2. Then find their spherical coordinates as:

theta = 2 pi u; phi = acos(2 v -1)

Honestly I’m unsure why you’d choose a method any more complicated.
torrance
·昨年·議論
If you select "All data" for their user count, you'll notice a sharp shift in the gradient of the user count about a year ago. Any idea what would cause this?
torrance
·2 年前·議論
Since no one else has mentioned it, I appreciated the Arrested Development references. Very cute.
torrance
·2 年前·議論
These results are promising and hopefully carry over to the upcoming Strix Halo which I’m eagerly awaiting. With a rumoured 40 compute cores and performance on par with a low power (<95W) mobile RTX4070, it would make an exciting small form gaming box.
torrance
·2 年前·議論
What about Nextflow?
torrance
·2 年前·議論
If your project depends heavily on general purpose GPU programming, you might start one in C++.

This was the case for a project I am working on that was started in the last year. The interop features in rust (and other languages) are simply not as reliable as writing kernels directly in CUDA or HIP or even DPC++. You _can_ attempt to write the GPU code in C++ and call to this from $LANG via ffi, but if you want to preserve data structures and methods to work on both the host and device, its still easier to write it once in C++.