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valorzard

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投稿

Show HN: Making a cross-platform game in Go using WebRTC Datachannels

pion.ly
72 ポイント·投稿者 valorzard·10 か月前·12 コメント

コメント

valorzard
·17 日前·議論
Also, one issue I have with this repo is that, since so much of it seems to use Claude, as an actual human I struggle to read and parse any of the information.

For example, what’s the performance like?
valorzard
·17 日前·議論
[dead]
valorzard
·先月·議論
I've seen a couple of these "distributed" postgres extensions.

My question is, has any of them been talked about being upstreamed to postgres itself? Or, adding a custom built in feature to postgres itself?
valorzard
·2 か月前·議論
So if you are writing a WASM component model, and you were hoping to use Web Workers/SharedArrayBuffer, how would that work?

Do the virtual threads map on top of the Web Workers? Or are the Web Workers themselves green threads?

I was assuming Web Workers are OS threads
valorzard
·2 か月前·議論
Iirc the async stuff in the component model isn’t actual threads but rather green threads, but correct me if I’m wrong
valorzard
·2 か月前·議論
I also tried doing multithreaded wasm in Rust, and I got some weiiiiird errors. Definitely not stable yet.
valorzard
·2 か月前·議論
I’m glad I’m not the only one who thought about the classic 1.2.5 mod with the giant quarries that mined out entire chunks of the world, and the pipes you could use to make a Jaffa cake factory
valorzard
·2 か月前·議論
Someday I’ll use fossil.

Someday (maybe if there’s a way to do Git LFS style stuff in it)
valorzard
·2 か月前·議論
This might be a dumb question, but using this + clang bounds-safety, whats the difference between this and something like Zig or Odin.

What do you think C would need in order to reach the user experience of those languages?
valorzard
·3 か月前·議論
Do you think this exercise has taught you anything that could make fil c itself better?
valorzard
·3 か月前·議論
I remember watching you give a version of this talk at the Bay Area Lisp meetup!
valorzard
·4 か月前·議論
Japanese PC-98 games have an aesthetic that’s so unique. There’s this one Twitter account that posts images from visual novels from that era and they all look so pretty: https://x.com/PC98_bot Also on bluesky https://bsky.app/profile/pc98bot.gang-fight.com
valorzard
·4 か月前·議論
Time lords can’t do anything, they’re all dead (twice now, thanks RTD)

Maybe the doctor could take you back there with a TARDIS, but time paradoxes and fixed points in time and all that
valorzard
·5 か月前·議論
From what I can tell taking to people in the discord and stuff, people seem to do it all the time and not run into any issues. Still, it would be neat if they got off winforms and switched to something like Avalonia
valorzard
·5 か月前·議論
This is so interesting!! I had a very similar idea! I would love to see if you could port games made with phaser or three js to this engine (though I think anything that involves the DOM is a no go sadly)
valorzard
·6 か月前·議論
Yeah Guix has a Dockerfile export
valorzard
·6 か月前·議論
Your house sounds like a great place to hold a fighting game local tournament (or something like the old Smash Summit series for Smash Bros Melee and Ultimate before Beyond The Summit shut down)
valorzard
·8 か月前·議論
Did you try using the unreliable datagram extension?
valorzard
·8 か月前·議論
You want https://github.com/burrito-elixir/burrito
valorzard
·8 か月前·議論
I’d like to take this moment to say that the recent She Ra revival series on Netflix by ND Stevenson (the creator of Nimona) is pretty good, go watch it.