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vitaminka

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vitaminka
·2 年前·議論
most non-embedded and non-legacy codebases could use c23, that's not an insignificant set
vitaminka
·2 年前·議論
these features will eventually trickle down into the mainstream, kind of like C11 is doing at the moment

also, unless you're targeting embedded or a very wide set of architectures, there's no reason why you couldn't start using C23 today
vitaminka
·2 年前·議論
is rust cargo basically like npm at this point? like how on earth is sixteen dependencies means no dependencies lol
vitaminka
·3 年前·議論
trying to build this rn, and the download scripts has already pulled like a gigabyte of dependencies wth

edit: it's already like 2 gb
vitaminka
·3 年前·議論
ye, it's approaching 50% of LOD of a vulkan hello triangle
vitaminka
·3 年前·議論
does this mean you can run, say, modern openCL code on smth like a VisionFive2?
vitaminka
·3 年前·議論
really no better than a us tech firm, unless you for some reason have a preference for nationality characteristics of your hardware backdoors lol
vitaminka
·3 年前·議論
> let us draw to the screen in CUDA without the need for OpenGL/Vulkan interop

how would that work? like GPU frameworks would just be compute (like cuda) and some small component of it would just allow to write the end result to a buffer which would be displayed or smth?
vitaminka
·3 年前·議論
interesting decoupling method, ty :)
vitaminka
·3 年前·議論
i’m curious, what’s is the approach for maintainable and decoupled various gpu backends?