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vnglst

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投稿

Shepherd's Dog: A Game by Fable

koenvangilst.nl
186 ポイント·投稿者 vnglst·29 日前·132 コメント

Notes from the Mistral AI Now Summit

koenvangilst.nl
466 ポイント·投稿者 vnglst·先月·214 コメント

Growing a better world together with AI

koenvangilst.nl
2 ポイント·投稿者 vnglst·3 か月前·1 コメント

Software for One

koenvangilst.nl
3 ポイント·投稿者 vnglst·4 か月前·0 コメント

Computer Says No

koenvangilst.nl
108 ポイント·投稿者 vnglst·4 か月前·45 コメント

Show HN: Stacked Game of Life

stacked-game-of-life.koenvangilst.nl
195 ポイント·投稿者 vnglst·4 か月前·27 コメント

Show HN: Researching politics with Claude Code and 55 years of UN speeches

un.koenvangilst.nl
4 ポイント·投稿者 vnglst·6 か月前·0 コメント

Coding Is Dead

koenvangilst.nl
1 ポイント·投稿者 vnglst·6 か月前·0 コメント

Building Tetris Time with Claude Code

koenvangilst.nl
1 ポイント·投稿者 vnglst·6 か月前·0 コメント

Show HN: Tetris Time

tetris-time.koenvangilst.nl
14 ポイント·投稿者 vnglst·6 か月前·5 コメント

A Brief History of Large Language Models

koenvangilst.nl
1 ポイント·投稿者 vnglst·8 か月前·0 コメント

[untitled]

1 ポイント·投稿者 vnglst·8 か月前·0 コメント

Show HN: Land use visualization for European countries

onsland.koenvangilst.nl
23 ポイント·投稿者 vnglst·9 か月前·6 コメント

Show HN: Which LLM draws the best Starry Night? (using SVG)

pelican.koenvangilst.nl
3 ポイント·投稿者 vnglst·9 か月前·0 コメント

Show HN: Browse how LLMs generate famous artworks as SVGs

pelican.koenvangilst.nl
8 ポイント·投稿者 vnglst·10 か月前·0 コメント

コメント

vnglst
·28 日前·議論
Direct API access I’m afraid, it was not my intention to spent it all in one go on this. But after 12€ I didn’t want to stop anymore
vnglst
·28 日前·議論
Would love a PR with this!
vnglst
·28 日前·議論
Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.
vnglst
·28 日前·議論
This was my second attempt, I'm still learning! Besides, the wolf was freaking me out.
vnglst
·28 日前·議論
I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea.

Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.
vnglst
·29 日前·議論
Thanks for that, I messed up copying the links into the article!
vnglst
·先月·議論
Maybe, but using state-of-the-art large language models to solve customer support queries with agentic can quickly use a lot of tokens. What I understood from the talk is that they used agents with limited responsibility and (assumption from me) smaller models, to the make sure the answers were quick, reliable and not too costly.
vnglst
·4 か月前·議論
Yes, that's right, it's https://github.com/vnglst/stacked-game-of-life

The link was broken indeed. Should be fixed now. Glad you like it!
vnglst
·5 か月前·議論
I asked Gemini 3.1 Pro Preview to generate the modern artworks as SVG for my Pelican Art Gallery. I particularly like the rendition of the Sunflowers: https://pelican.koenvangilst.nl/gallery/category/modern
vnglst
·5 か月前·議論
I asked Gemini 3.1 Pro to generate some of the modern artworks in my "Pelican Art Gallery". I particularly like the rendition of the Sunflowers: https://pelican.koenvangilst.nl/gallery/category/modern
vnglst
·6 か月前·議論
Oh that's weird. Are you sure it was the basic link and not the one with count down mode?

The one I shared in the parent is for the New Year's countdown: https://tetris-time.koenvangilst.nl/?mode=countdown&to=2026-...

The basic link should show the current time, even at high speeds: https://tetris-time.koenvangilst.nl/?speed=10

Oh wait, I just tested it on a higher speed (20) and I see what you mean. It's drawing over the existing Tetrominoes! I'm going to max the speed at 10.
vnglst
·6 か月前·議論
The year is coming to an end, and looking back I had a lot of fun building quirky, fun, and insightful visualizations. Agentic coding agents have been hugely empowering for me. In 2024 it was “just” autocomplete on steroids. Now it feels more like conducting, directing the agents to go where I please. Often they’re impressive; sometimes they fail at the simplest tasks.

What worked particularly well here was a test-driven (TDD) approach. I asked Claude Code to focus only on the algorithm for selecting the next Tetromino (the Tetris blocks), starting with tests. After that, things went smoothly, though it still took many follow-up prompts (around 100) to reach the final result.
vnglst
·9 か月前·議論
Thanks I love the suggestions! Great ideas for the next iteration.