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wicket

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投稿

Indiana Jones and the Quest for Paradise VGA

archive.org
5 ポイント·投稿者 wicket·17 日前·0 コメント

Doom64KB

github.com
1 ポイント·投稿者 wicket·19 日前·0 コメント

How Donkey Kong Smashed King Kong (Universal vs. Nintendo)

gamingalexandria.com
2 ポイント·投稿者 wicket·20 日前·0 コメント

agentgateway Joins AAIF as an Open Gateway for Agentic AI Infrastructure

aaif.io
2 ポイント·投稿者 wicket·先月·0 コメント

agentgateway – One high-performance gateway for service, LLM, and MCP traffic

agentgateway.dev
1 ポイント·投稿者 wicket·先月·0 コメント

Giving the ZX Spectrum a Fair Shake

bumbershootsoft.wordpress.com
6 ポイント·投稿者 wicket·2 か月前·0 コメント

z386: An Open-Source 80386 Built Around Original Microcode

nand2mario.github.io
135 ポイント·投稿者 wicket·2 か月前·37 コメント

New financed PostmarketOS project: q6voice(d)

postmarketos.org
2 ポイント·投稿者 wicket·2 か月前·0 コメント

Agent Policy Specification

agentpolicyspecification.github.io
2 ポイント·投稿者 wicket·3 か月前·0 コメント

80386 Memory Pipeline

nand2mario.github.io
118 ポイント·投稿者 wicket·3 か月前·18 コメント

1-Bit Bonsai: The First Commercially Viable 1-Bit LLMs

prismml.com
3 ポイント·投稿者 wicket·3 か月前·2 コメント

goose has a new home – the Agentic AI Foundation (AAIF)

goose-docs.ai
2 ポイント·投稿者 wicket·3 か月前·0 コメント

Introduction to the PineTime Pro

pine64.org
3 ポイント·投稿者 wicket·3 か月前·1 コメント

Rosetta Magazine Researcher

github.com
2 ポイント·投稿者 wicket·4 か月前·0 コメント

PINE64 FOSDEM 2026 Update

pine64.org
5 ポイント·投稿者 wicket·4 か月前·1 コメント

Duranium: A More Reliable PostmarketOS

postmarketos.org
3 ポイント·投稿者 wicket·4 か月前·0 コメント

[untitled]

107 ポイント·投稿者 wicket·4 か月前·0 コメント

Raided by the Police – Investigating Nintendo, Sega, & Devkit Arrests [video]

youtube.com
6 ポイント·投稿者 wicket·4 か月前·0 コメント

Taalas Etches AI Models onto Transistors to Rocket Boost Inference

nextplatform.com
2 ポイント·投稿者 wicket·5 か月前·0 コメント

PicoClaw: Ultra-Efficient AI Assistant in Go

github.com
1 ポイント·投稿者 wicket·5 か月前·0 コメント

コメント

wicket
·2 か月前·議論
It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
wicket
·2 か月前·議論
It sounds like a problem related to memory interleaving. He doesn't say whether the memory modules are identical, my bet is that they differ. Could also be a poor performing motherboard.
wicket
·3 か月前·議論
Related paper

BitNet: Scaling 1-bit Transformers for Large Language Models (2023): https://arxiv.org/abs/2310.11453
wicket
·7 か月前·議論
> Game Arts subsequently ported Grandia to the PlayStation, dropping it in Japan in the summer of 1999.

When I grew up, "dropping" something meant "excluding" it; you might drop a player from a team or a feature from a product to exclude it. It turns out that Grandia did actually release in Japan for the PlayStation in 1999.

Am I the only one who struggles with this new, fangled definition of the word "drop"?
wicket
·8 か月前·議論
Didn't Nintendo sue Atari/Tengen a couple of times?
wicket
·10 か月前·議論
A couple of details missing from the article:

- Intel quietly introduced their implementation of amd64 under the name "EM64T". It was only later that they used the name "Intel64".

- Early Itanium processors included hardware features, microcode and software that implemented an IA‑32 Execution Layer (dynamic binary translation plus microcode assists) to run 32‑bit x86 code; while the EL often ran faster than direct software emulation, it typically lagged native x86 performance and could be worse than highly‑optimised emulators for some workloads or early processor steppings.
wicket
·10 か月前·議論
The N64 had the 64DD/Randnet in Japan which included a modem and web browser.
wicket
·10 か月前·議論
I seem to remember that "runderwo" was working on porting Linux to the N64 back in the "Dextrose" days, when the N64 scene was still active. I can't find much information on his port, but I did find a reference to it here: http://n64.icequake.net/#projects