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xMissingno

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xMissingno
·2 年前·議論
I would love to be corrected on this - but my understanding of frequency compression is that you have to decode the entire file before being able to play back the audio. Therefore, in real time applications with limited RAM (video games) you don't want to wait for the entire animation to be decoded before streaming the first frames.

Can anyone think of a system with better time-to-first-frame that achieves good compression?