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yrxuthst

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yrxuthst
·4 か月前·議論
Modern ZGC guarantees under 1ms pause times, and Azul's pauseless C4 has been around for a while too.
yrxuthst
·5 か月前·議論
Most mods don't even touch the rendering system, they just supply models in json format. If you do need custom rendering, Minecraft has the Blaze3D api, and that should be mostly unchanged. There are relatively few mods like Sodium and Iris that make extensive use of direct opengl calls.
yrxuthst
·6 か月前·議論
Rich people aren't the only ones that want to hide their address. Stalking/DV victims can use this too, or even just a regular person that prefers privacy.
yrxuthst
·7 か月前·議論
Many data centers use evaporative cooling, since it's much cheaper than closed loop. This requires a constant input of water.
yrxuthst
·8 か月前·議論
I have not used quadlets in a "real" production environment but deploying systemd services is very easy to automate with something like Ansible.

But I don't see this as a replacement for k8s as a platform for generic applications, more for deploying a specific set of containers to a fleet of servers with less overhead and complexity.
yrxuthst
·9 か月前·議論
There are actually two versions of the Curseforge client, the "Overwolf" version that is built on that platform (and is quite bad as a result) and a newer standalone version that doesn't use Overwolf, it's much better.
yrxuthst
·9 か月前·議論
Main difference for NeoForge developers will be method parameter names in the IDE, the current mapping doesn't include those. We have community mappings (Parchment) for common methods, but there are a lot of less used functions that just have decompiler names. I don't use Fabric so I'm not sure how it will affect those devs.