The Drive Home(shadertoy.com)
shadertoy.com
The Drive Home
https://www.shadertoy.com/view/MdfBRX
23 comments
I have never heard of shadertoy, and had no idea what a shader was, until I watched this video made by the creator of the cool effect in the TFA: https://www.youtube.com/watch?v=u5HAYVHsasc
Pretty fun stuff
Pretty fun stuff
What an awesome moody shader! The bar is high on shadertoy and there are some amazing shaders, but the aesthetic of this one is a rare gem.
Here's the author's video of the shader, for anyone on a device that doesn't display the shader or play the audio: https://www.youtube.com/watch?v=WrxZ4AZPdOQ
Here's the author's video of the shader, for anyone on a device that doesn't display the shader or play the audio: https://www.youtube.com/watch?v=WrxZ4AZPdOQ
>The bar is high on shadertoy and there are some amazing shaders
Anyone willing to share? :)
Anyone willing to share? :)
You can http://shadertoy.com/browse by New, Popular, Hot and Love
Check out https://www.shadertoy.com/user/iq
This page seems completely broken to me? (or I don't know what I'm looking at)
Shadertoy, be prepared to lose a few hours.
Very demoscene.
It's wonderful that many of these load in the blink of an eye and run silky smooth even on a 2 year old iPhone.
Very demoscene.
It's wonderful that many of these load in the blink of an eye and run silky smooth even on a 2 year old iPhone.
Shadertoy is one of the main source of benchmark for a GPU compiler: the iOS (LLVM based) shader compiler is heavily optimized toward these.
Here is an interesting one (including the comments):
https://www.shadertoy.com/view/XtlSD7
> // Interesting findings from original NES Super Mario Bros.:
> // -Clouds and brushes of all sizes are drawn using the same small sprite (32x24)
> // -Hills, clouds and bushes weren't placed manually. Every background object type is repeated after 768 pixels.
> // -Overworld (main theme) drum sound uses only the APU noise generator
> // Interesting findings from original NES Super Mario Bros.:
> // -Clouds and brushes of all sizes are drawn using the same small sprite (32x24)
> // -Hills, clouds and bushes weren't placed manually. Every background object type is repeated after 768 pixels.
> // -Overworld (main theme) drum sound uses only the APU noise generator
Opening this in the background with the speakers on was an unexpected experience.
I reopened it in the background just to see how this would feel
I want to upload a WebGL demo I've made but I don't understand where I input the vertex shader, only the fragment shader. The site lacks info on how it works.
That's the whole point of ShaderToy AFAIK: no geometry, all pixel magic. Whatever you see on there is entirely frag-shaders. If it looks like geometry, it's still just funky fancy formulas in image space
The Kiss of Death for ST... hope it'll be back soon
Is there a way to make this my screensaver?
https://www.shadertoy.com/embed/MdfBRX?gui=true&t=10&paused=...