Extroverts need people to talk to, they have no choice in the matter and some people might need help with knowing where to start with basic stuff like registering a company etc. And some people need some emotional support, it does not need to be logical support just: "you worked hard have a hug" type support.
But I totally agree with the don't talk with people about difficult work stuff you are trying to do to, like it takes years and rare talent to understand something in such a way that you can do "something different, and seriously intense" and make money off it, so there might be nobody in the world that you can have a proper discussion with about your thing.
But on a personal level time spent making friends can be truly rewarding. I mean we humans are herd animals, there is no escaping it. I personally get along truly well with very few people, but I can get along with some people for a short amount of time, so visiting different groups of people from time to time gives me a lot of joy, even if I would never truly get along with those people for more than a few hours each week/month.
And boredom and desperation. One thing is to have the rare talent and opportunity, another is to actually truly go for it. Most people lack the daring and rebelliousness to think that they can prove that all of humanity in all of history have misunderstood something truly fundamental.
Some people learn fast, very very fast, and they might get so fascinated by something that they have no choice but to try to learn certain things. It can feel like suffocating not to try to learn that amazing looking something, and it can be so much fun when the learning is so fast. So for some people its less about time and more about accidentally learning multiple subjects.
Persistence is a skill that needs to be trained just like all skills, intellectually gifted people tend to get little training in it because they learn stuff fast and thus don't get the usual amount of training in it like others, so what you need to do is pick a thing you want to do that's boring and then measure the time of how long you manage to do it in one day, then you reward yourself with something, next time you try to do it for longer than last time and if you manage that then you give yourself another reward. It's just a skill, it's hard to train but train it you must if you want to be good at it. There is nothing more to it sadly, its a simple problem with a boring simple solution, you just have to put in the hours and train that skill.
Some people got this thing called sensory overexcitability, it makes sensory things be more intense and detailed for them, and it probably makes some of them really appreciate the extra quality in FLAC.
Not many people got sensory overexcitability so a/b testing with random selection might not show those peoples opinions.
Its like saying most of humanity can't read JavaScript code so JavaScript is a completely shit programming language that are only used by stupid uninformed mindless coders who don't understand real programming, and that they are too lacking in intellectual ability to realize that and move over to a real programming language.
And also some music just does not work in low quality, it just turns into noise.
It is assumed due to the higher knowlege and specialisation level that the world has these days, but such moments of change does not come along very often, and people have always been confident about how there is no way their understanding of the world might be severly lacking in some way. So it might just be that all is as it always has been you just have to look at it using a large enough time frame.
I am not an expert and I don't have the numbers, but not all "gifted" are talented in mathematics. Also the study of the field of mathematics is a task of endurance and slow but steady work, this is something the highest tier gifted (profoundly gifted) tend to suck at even with proper disipline training, but the profoundly gifted is so few in number that they don't really have an effect on the percentage.
Gifted often have one or more of the five overexcitabilities, one of those are Intellectual overexcitability, one can guess that a notable part of gifted who participate got Intellectual overexcitability, then you can make a guess that ca 20% of gifted got Intellectual overexcitability, that 50% fail to get that far in school because of the problems gifted face, then 30% from those gifted living in shitty enviroments that stops them from learning about the joy of mathematics and then 50% of those in turn actually puts in the time to learn mathematics, then 25% is actually good enough to enter so maybe: 0,375%
The education system really sucks for gifted kids, especially highly giften, exceptionally gifted and profoundly gifted, the mildly gifted and moderately gifted can be helped alot by the imperfect solution of being moved up a few classes.
if you see beautiful art and feel a yearning to explore art it probably means you might have some talent for it.
the best place to start in my opinion is by learning about colour theory which is one of the fudamentals of visual art, like with programming learning some fudamentals at the beginning saves alot of time in the long run. Learning how to use colours will instantly stop the stuff you make from looking like it is made by a 5 year old, it will make it look at minimum presentable and something you will want to show to other people and that they will react positively to.
It is a time taking investment but a very emotionally rewarding one.
"There is no real solution to the movement problem though"
There is no absolute need to let the player experience real acceleration in unrealistic games, you can't differentiate between being at constant motion and being stationary. What I am getting to is that in unrealistic games you can make things move only at 5km/h or not at all, sure not realistic but possibly ok enough for less players to get motion sick, sure not a perfect solution but game developers have done amazing things with the limitations of 2d screens, and some people still get motion sick from shooters played on 2d screens. Not polished enough for real mainstream use but still polished enough for a very big market.
Alternatively you could make the player accelerate at steps of 5km/h:
Shoot out the trusters? there is no friction to stop the kinetic momentum in space.
Anyway you can rig the asteroid with explosives in the center of it, and just blow it to make a still dangerous giant meteor rain.
The rather hard sci-fi book series by Jack Campbell/(non alias name is: John G. Hemry) by the name lost fleet is full of scenarious where planet dwellers are rather fucked against space forces.
Spoiler: Giant block of metal is all you need to do planetary bombardments from space, just send it off and Newton will do the rest. Good luck stopping the many many tons of a single metal object "dropped" from space.
With Virtual Reality in mind I feel that I should mention that people have noticed that VR can mess with peoples day and night cycle perception.
When I listen to audio books I often use my D2 Oculus rift VR headseat and explore like a tourist cool looking custom minecraft maps with the MineCrift mod, I have experiences some confusion after being in a day time VR world and taking off the VR headseat and seeing that it is night time in real life, and the opposite with night time VR scenes at day time IRL.
The ability of high quality VR to mess with the visual senses of people is really powerfull and not restricted to entertainment.
beginner artist/programmer combo here, I am sure this type of tools can be very powerfull for prototyping the moods of 2d games, if not parts of 3d games, as for its limitations this method do get the general scene mood rather well. Anyway far better than that shitty programmer art placeholders. The process could let game devs be many times faster and better at finding the right mood in a game, just swapping out the images the program learns from to find a new mood theme for the game got an level of intuitive logic to it, that I am sure can make it very accessible to non technicals. A well made tool of this type would be very good in the early prototyping pipe line for 2d games and more. Would not make even really bad artists jobless, but in the case of specific jobs it would be a powerful tool.