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CreepGin

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CreepGin
·2개월 전·discuss
[dead]
CreepGin
·2개월 전·discuss
"nine women can't have a baby in a month". Speed of software development is not pure output.
CreepGin
·2개월 전·discuss
IMHO, Brooks's Law applies more today than ever.
CreepGin
·3개월 전·discuss
Yeah I mean I also chuckle at good (or cheap) puns sometimes. But wordplay and puns are the current ceiling of LLMs. Good at them because they're purely structural (pattern-match on phonetics, then swap the meaning). In that bit, there's no buildup, no callbacks, no escalation, no expectations to subvert, no thesis, no perspective.

Grounded, buried, couchy, deep-seated, eyes, baked... It's like a thesaurus!

I feel like human comedians would have to deal with a lot of layered subtleties. They would make the potatoes _serve the bit_ instead of _be the bit_.
CreepGin
·3개월 전·discuss
I'm not sure if this is mythos-specific though. Past models have been great at puns! They do wordplay and puns reasonably well because those are structural.

However, the concepts of comedic timing, subversion of expectations, and emotional punch are kinda contrary to how LLMs work. LLMs are trained to minimize cross-entropy loss. So by construction, they're biased toward the statistically expected.
CreepGin
·3개월 전·discuss
Nope I guess can't tell between machine written and mediocre jokes.

Models are structurally biased toward the expected, which is the opposite of what makes a joke land or a poem transcend.
CreepGin
·3개월 전·discuss
When a model can tell funny jokes or write good poetry, that's when I'll be concerned.
CreepGin
·4개월 전·discuss
> because AI can trivially be told to imitate that

lowercase, maybe, but not em dashes.
CreepGin
·4개월 전·discuss
Yes, at the very least, it's a no-brainer for OS maintainers who are already paying for Max 20x.
CreepGin
·5개월 전·discuss
You missed the sarcasm.
CreepGin
·5개월 전·discuss
> Everyone says that but I don't see anyone cooking up the next photoshop and selling it at $3/month.

Yup, same reason you can't throw manpower at a software project and expect a proportional outcome (Brooks's Law). AI amplifies what's already there; it doesn't conjure taste or product vision out of thin air.
CreepGin
·6개월 전·discuss
Yeah to me, Burst+Jobs and Compute shaders are so easy to work with in Unity, I haven't felt the need to squeeze more perf out of C# in a long time.

For modding and OTA stuff I just use a scripting language with good interop (I made OneJS partially for this purpose). No more AOT issue and no more waiting for domain reload, etc.
CreepGin
·6개월 전·discuss
Yes and it works well IME. https://docs.unity3d.com/6000.3/Documentation/Manual/roslyn-...

Now I think about it, writing SourceGenerators is actually a great fit for AI agents.
CreepGin
·7년 전·discuss
Very true. And let's not forget Android and Adsense. It's scary how many developers, publishers, and creators depend on Google for revenue today. A tiny change in Google's opaque algorithms can and will affect many's livelihood.