When I last played with it checking out its capabilities, I found the thing I was mostly missing to really make use of it was the thing referenced in this article, the Component Model. Without a type model and binary specifications, interop was made a lot harder than it'd have been otherwise. Now that that's in, it becomes a lot more useful.
I was mostly looking at it for its state as being a cross-platform supported output platform of bytecode that's fairly well sandboxed. That makes it an excellent target for things like running untrusted plugins in an application in a performant manner.
I'm going to be honest, this very much reads like an exciting new way to burn up as many tokens as possible. Large amounts of parallel agents that all have all their work double-checked by multiple other agents, and that keeps running for a longer period of time?
I feel like there are more efficient ways to tackle the issues given.
I don't know about that. I don't think it'd have been a major issue in the country if it were a Belgian or German takeover. It may still not have been desirable, but I doubt the government would have stepped in like they did here.
The issue was less privacy concerns, and more "hey lets not hand over one of the most critical pieces of infrastructure to a potentially hostile state". DigID is the user authentication platform for basically every government site in The Netherlands. A foreign government could use sanctions to pressure Dutch individuals to comply by limiting access to it.
That factoid always hides the real issue. The biggest reason that that factoid is true is that the 100 biggest companies includes a large amount of the fossil fuel industry, and that that industry produces most emissions in the world. A company like Saudi Aramco produce 4% of global emissions.
We need to reduce our dependency on fossil fuels.
For full clarity, it's also not the 100 biggest corporations that produce most emissions, but the 100 biggest companies. A massive amount of the global emissions are done by state-owned companies.
Let's be real, a lot of organizations never actually finish that R&D phase, and just continue iterating on their prototypes, and try to untangle the spaghetti for years.
I recently had to rewrite a part of such a prototype that had 15 years of development on it, which was a massive headache. One of the most useful things I used LLMs for was asking it to compare the rewritten functionality with the old one, and find potential differences. While I was busy refactoring and redesigning the underlying architecture, I then sometimes was pinged by the LLM to investigate a potential difference. It sometimes included false positives, but it did help me spot small details that otherwise would have taken quite a while of debugging.
Thankfully they are actively working towards upgrading, Unity 6.8 (they're currently on 6.4) is supposed to move fully towards CoreCLR, and removing Mono. We'll then finally be able to move to C# 14 (from C# 9, which came out in 2020), as well as use newer .NET functionality.
For .NET only the old legacy .NET Framework, SqlClient was moved to a separate package with the rewrite (from System.Data.SqlClient to Microsoft.Data.SqlClient). They realized that it was a rather bad idea to have that baked in to your main runtime, as it complicates your updates.
Don't tools like Claude Code sometimes do something like this already? I've seen it start sub-agents for reading files that just return a summarized answer to a question the main agent asked.
The text rendering is quite impressive, but is it just me or do all these generated 'realistic' images have a distinctly uncanny feel to it. I can't quite put my finger on it what it is, but they just feel off to me.
> may make provision for the provider of a relevant VPN service to apply to any person seeking to access its service in or from the UK age assurance which is highly effective at correctly determining whether or not that person is a child
"The law we made is like super duper good!!"
> Children may also turn to VPNs, which would then undermine the child safety gains of the Online Safety Act
You get too many events, but there aren't actually that many different events written, so you repeat the same ones over and over again. Eventually it just turns into the player clicking on the 'optimal' choice without actually reading the event.