Except the Pharaoh would still be alive(!?) in this case.
Q: How did you go about replicating all the unexpected “bugs” that made BW micro
so special? Did you simply reuse code from the original game, or did you find a
solution to replicate the nuances of BW’s gameplay?
A: StarCraft: Remastered is able to achieve this effect as it uses all the same
gameplay code as Brood War. This means that Dragoons and Goliaths are still a
bit derpy in how they react to movement commands. The Reaver’s shot doesn’t
always find a target. Mutas stack.
The fact is that the gameplay is identical enough that old replays from 1.16
will play and work just fine under StarCraft: Remastered.
from http://www.teamliquid.net/forum/brood-war/520464-an-intervie... ssh -o IdentitiesOnly=yes -i /dev/null host
Specifying just IdentitiesOnly is not enough. > Since Wiztree works by scanning the MFT it's
> about an order of magnitude faster than [...]
> Treesize.
That's misleading - TreeSize also works by scanning the MFT. export HISTSIZE=-1
export HISTFILESIZE=-1
When the history file is not in the disk cache, startup time will increase noticeably after a while though (think a second, maybe two).