No, it's not morally equivalent, as one of these is very obviously unintentional and a result of simply living one's normal life, and the other is neither of those things.
It's also somewhat irrelevant since the vaccines do not prevent transmission. At best they lower the chance to some degree and now you're in the weeds of trying to measure something that's too multivariate to measure.
Perhaps "vaccine skeptics" say this because the Covid vaccines are not covered under VICP. They're covered under CICP, which is more stringent and has paid out one person $6 million, and a few hundred grand spread out between some dozen others.
My friend who was diagnosed, by multiple doctors in two hospitals with Myocarditis caused by the vaccine has yet to receive any money. It ruined his career.
"Tyranny of the minority" doesn't remotely apply here. No one has the authority to sacrifice one group of citizens to save another group of citizens.
Underreporting has been looked at in both military and the general population. Data is difficult to source and there are obvious methodological challenges on both sides.
Conviction for sexual assault in the military is an automatic dishonorable discharge and loss of all benefits as a minimum sentence. However, while the military generally has a slightly higher conviction rate than civilian courts, you don't have to be convicted to have career altering or even ending consequences.
The bar to convict is also lower. It doesn't require a unanimous vote, there's no statute of limitations, and you're generally going to face immediate consequences once accused.
The raising of the recruitment age has nothing to with "desperation" (recruitment has been at a high) and everything to do with people living longer/healthier lives and the military has been handing out age waivers for years.
The max enlistment age has been de facto 42ish for a while, they're just getting rid of pointless paper work and obstacles that don't make sense.
Don't forget that WB also managed to burn Christopher Nolan after over a decade and lost one of the best (and most profitable) directors to have ever lived.
Personally I just hope Netflix takes interest in the UCI mountain bike racing and does a better job with it.
It's clearly one significant measure. What do you think is going to happen to tournament money if every other tournament has a cheater? How many esports fans want to go play League after watching Faker decimate another team if they have cheaters in their match every other day?
What it tells you most of all is popularity and incentive to cheat. Cast a big enough net and you'll inevitably find cheaters. The bigger the net, the more cheaters you'll collect.
Not sure how to understand these questions. Have you ever played in a competitive game of any type, virtual or real?
A cheater isn't evenly matched against you. No one is good enough to compete against wallhacks/aimbots, never mind that it shouldn't matter. It ruins the experience, ruins games, ruins the spirit of competition and sport.
Rust remains maybe the last true community game that's just solid all the way through where the studio is good to its players and doesn't patronize and betray them. I can have the sort of fun I would have had 20 years ago in Rust, and everything else feels like monocultural slop by comparison.
I wish more of my friends wanted to play it, and wish I had more time for it.
I agree with you in sentiment and am very nostalgic for the pre-monoculture days, but I also acknowledge that competitive games are a multi-billion dollar industry, and trying to moderate a game with millions of players in a distributed environment is just a non-starter.
You reject the premise that such control is necessary for your idea of fun.
But millions of players enjoy ranked matchmaking enough that without aggressive anti cheat you will wind up with cheaters.
I hate the root kits as well, but if you spend any time playing Valorant vs CS, you will see the difference. If I play CS consistently I'll get cheaters once or twice a week. In Valorant it's almost unheard of by comparison. It sucks, but that's just what's happening.
Do I wish I at least had the option in Valorant or whatever to host a server? Absolutely. Do I think they use the rootkits maliciously? No, generally not. Do I think studios are disincentivized to provide server hosting due to DLC or microtransactions? Definitely. But I also think there's often also a game integrity component. All of these things can be true simultaneously.
More distributed and more manual. More administrative overhead. More localized culture we all get nostalgic for. Much more effort to play against peer competitors.
It's the same phenomenon you see in many sectors.
Access is democratized and the friction/barrier to play is dramatically lowered/free, and the localization is diluted or non existent and just a monoculture.
It's also somewhat irrelevant since the vaccines do not prevent transmission. At best they lower the chance to some degree and now you're in the weeds of trying to measure something that's too multivariate to measure.