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Qualadore

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Qualadore
·4년 전·discuss
They're a lot better than Save All's builtin decks, such as only including 1,000 of the most frequent words of a language, and only nouns, and not even including the word's gender.

Rarely with these SRS services do you see actual high-quality decks that outdo public Anki decks, which is a shame because it would be a great way to add value.
Qualadore
·4년 전·discuss
The spacing effect can also be applied to solving problems, like "distributed practice" as opposed to "massed practice" with calculus homework [0].

Speaking completely personally, forgetting a lot of information is the easiest way to ruin my motivation to learn a topic.

[0] https://link.springer.com/article/10.1007/s10648-022-09677-2
Qualadore
·4년 전·discuss
In my experience when I see an open-source community use something like Zulip, Glitter, Matrix, or Slack it seems inactive relative to an equivalent hypothetical Discord community. I think this outweighs the privacy concerns.

Discord's biggest advantage in my eyes is that it makes it easy to build a critical mass of users. This makes it easy for newcomers to get answers to questions quickly.
Qualadore
·4년 전·discuss
> We should go back to the roots, forget about competing, focus on what's the best not for the end users but on what's fun for the FOSS developers, and bring back the hobby on open source projects.

I prefer Blender's approach of heavily prioritizing users over developers [0]. It's been a huge success.

[0] https://youtu.be/qJEWOTZnFeg?t=1612
Qualadore
·4년 전·discuss
In terms of methodological quality, "Fixing Faults in C and Java Source Code: Abbreviated vs. Full-Word Identifier Names" [0] is a favorite of Hillel Wayne's [1].

> Manageable scope.

> They did their homework.

> They mix qualitative and quantitative methods.

> Objective measure of Defects.

> Really, _really_ good experimental setup.

> And then an ethnography.

[0] http://www2.unibas.it/gscanniello/Giuseppe_Scanniello%40unib...

[1] https://www.hillelwayne.com/post/the-best-se-paper/
Qualadore
·4년 전·discuss
Do you have any one particular topic in mind you think isn't covered rigorously enough? If so, what's missing from it? That way someone can use "is that covered" as a heuristic for evaluating other resources in the future.
Qualadore
·4년 전·discuss
Recording yourself debugging, then possibly reviewing the video later, is a good way to improve.

Maybe during debugging I consider the strategy of writing a minimal reproduction, but decide it's too time consuming. Then after reviewing the video, I can see that it would've been much faster if I had just written the reproduction to begin with.

Taking breaks does interfere with this, but I still think it's often a good idea.

Another strategy is to add assertions for your hypotheses, which can sometimes be preferable to logging.
Qualadore
·4년 전·discuss
> then get local root

With Qubes you already by default have local root [0], because LPE is usually almost a forgone conclusion if the attacker has a sandbox escape.

> A Xen 0day, alone, isn't useful.

I don't think there any attackers with the interest and capability to acquire a Xen sandbox escape that wouldn't readily have access to browser 0-days, unless the target is using something like Tor Browser Bundle with JS, SVG, and PDF.js disabled.

[0] https://www.qubes-os.org/doc/vm-sudo/
Qualadore
·4년 전·discuss
I can't think of any other platform with comparable expenses. Traditional game engines have the R&D component, but not moderation, developer services, or subsidizing games that don't succeed.

It helps that seriously marketing a Roblox game costs < $1k USD always, usually < $200 USD. It's not easy to generate a loss, even when including production costs. That's the tradeoff.
Qualadore
·4년 전·discuss
The 24.5% cut is fine, you have to consider the 30% app store fees for a majority mobile playerbase, all hosting is free, moderation is a major expense, and engine and platform development.

Successful games subsidize everyone else, which is not comparable to Steam or anything else.

Collectible items are fine and can't be exchanged for USD, Roblox can't arbitrate developer disputes, "black markets" are an extremely tiny niche. A lot of misinformation.

It's annoying to see these videos brought up every single time Roblox is mentioned anywhere for these reasons. Part of the blame lies with Roblox for one of the worst PR responses I have seen in tech, I suppose.