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Thaxll

5,448 karmajoined 13년 전

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Thaxll
·4일 전·discuss
I'm not wrong they forked the engine and it's the same studio that worked with the same engine before, id tech is made for fps it's clear.
Thaxll
·4일 전·discuss
Most major studios are using custom engines, Ubisoft, EA, Activision, Take2, Blizzard ect...
Thaxll
·4일 전·discuss
That's not how it works, first of all IdTech is not a general engine, it's only made to build specific games: fps.

Next you need to make a product out of that meaning a very large investment so that the engine is actually usable outside of ID, people that don't know what an engine is think of the rendering part but it's actually very minor compare to pipelines ect ... which we know nothing about, it might not even be good or painful to use.

Unreal is widely used because it can create any kind of game and the pipeline, tooling are good and well integrated.
Thaxll
·4일 전·discuss
Overwatch is a bit different though , it's not a pure hitscan fps such as valorant, cs or r6. Cheats in Overwatch are not as useful because the gameplay is different from other fps.
Thaxll
·4일 전·discuss
Since you're not a gamer sorry but your opinion does not means much, you don't seem to realize how cheating is a problem in online games, it's not just an inconvenience, it kills games.
Thaxll
·9일 전·discuss
For $30 you should sign your binary so you don't have a UAC popup.

Also is it not doable with Google takeout ( with Gmail )?
Thaxll
·12일 전·discuss
So much for Rust forcing you to handle errors.
Thaxll
·19일 전·discuss
I mean it's a PC, you can install whatever your want on a PC.
Thaxll
·20일 전·discuss
So you centralize 3 liners?
Thaxll
·23일 전·discuss
Don't run k8s on bare metal if you don't have a good platform team though. Using a cloud provider ( eks / aks / gke ) is trivial and "problem" free.

I've never had DNS problems going down, the only thing I've seen is app that would create too many iptables entries when flooding request dns ( app problem ).
Thaxll
·25일 전·discuss
k8s is not a pain, I would never return to something like Pupet / Ansible / etc ... to deploy bare ec2 instances, it's just re-inventing the wheel badly.

Just use ECS / Fargate with an ALB in front if you need a simpler use case.
Thaxll
·26일 전·discuss
I don't understand the problem its trying to solve in the first place, IP works just fine, such as DNS.

There is already IPv6 and quic, you need vendor and major software to have any traction in that field.
Thaxll
·27일 전·discuss
Another vibe coded, dead in 6 month Rust project.

People that trully need performance are not going to use a random server that has 0 support/ track record.
Thaxll
·지난달·discuss
This is what games do with ECS.
Thaxll
·지난달·discuss
Low memory usage.
Thaxll
·지난달·discuss
AI will never convince a jury though.
Thaxll
·지난달·discuss
It is much slower than 5%, there were other independent tests that put it around 20%.
Thaxll
·지난달·discuss
OVH is a cloud provider, and a large one. It is by far the largest EU provider.
Thaxll
·지난달·discuss
In web dev there is little creativity because everything has been done and there is a library / service to solve every problems, none of that exists in major games. Try Claude in your frontend/backend service, then try that in a game client.
Thaxll
·지난달·discuss
[dead]