Building production-grade tools and developer systems from Turin, Italy.
Current work focuses on Godot navigation tooling, Unity diagnostics, real-time systems, and long-lived software built with a practical engineering mindset.
Most projects start from ordinary production problems:
pathfinding that stops scaling, bugs without evidence, editor workflows that collapse under real projects, or systems that became difficult to maintain after the prototype phase.
Public work:
PathForge Pro for Godot
Godot Project Doctor Mini
BugLens for Unity
Hyperplex.TDA research
When ransomware collusion pays millions, it completely breaks corporate salary incentives. How can compliance ever stop an insider threat when betrayal becomes the economically rational choice?
Current work focuses on Godot navigation tooling, Unity diagnostics, real-time systems, and long-lived software built with a practical engineering mindset.
Most projects start from ordinary production problems: pathfinding that stops scaling, bugs without evidence, editor workflows that collapse under real projects, or systems that became difficult to maintain after the prototype phase.
Public work:
PathForge Pro for Godot Godot Project Doctor Mini BugLens for Unity Hyperplex.TDA research
https://vav-labs.com/