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artifact_44
·13일 전·discuss
Physx and Havok have been around for a while and dominate in the games industry for a huge class of games since they are integrated in Unreal and Unity.

On the web alone, there is also:

ammo.js, - a wasm port of bullet

cannon.js, - a hand rolled engine

oimo.js, - an older hand roll

rapier.js - a newer hand roll

jolt.js - a newer engine based on the engine used in horizon zero dawn.

physx.js/wasm - nvidia wasm port of physx

havok.js/wasm - microsoft endowed wasm port of havok (used in babylon)

I've been in the space for a while, and anecdotally, PhysX is the most robust, stable, and vying for speed with Havok which is slightly faster, but makes some different accuracy choices for speed. ammo/(Bullet) was one of the earliest serious engines to make it to the web.

r.e. - Box3d - Erin Catto is pretty legendary in the physics engine scene for (box2d).. it has powered a huuuuge number of games that many of us have likely enjoyed...

So I'm definitely gonna keep my eyes on this one!
artifact_44
·3개월 전·discuss
Same. Super down to earth. We had our office next to his company that was making a graphics processing tool called Debabelizer. We used it heavily in our games workflow, and would occasionally find bugs... more than once, Dave came over to our office and debugged it on his laptop right in front of us. Truly inspirational dude.
artifact_44
·11개월 전·discuss
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artifact_44
·11개월 전·discuss
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artifact_44
·작년·discuss
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artifact_44
·작년·discuss
Because she thoroughly de-articulates the fabricated mystique around Feynman, and openly discusses the toxic effect his legacy has had on science. (Including the fact that a lot of his legacy was fabricated by people that either admired him, or wished to capitalize on that legacy.) Her video on Feynman is long and detailed, and very sobering. I highly recommend it. It absolutely/expertly challenged everything I thought I knew about him.

https://www.youtube.com/watch?v=TwKpj2ISQAc