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casid

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casid
·4개월 전·discuss
I don't know. It looks shallow and simple, not even a demo.
casid
·6개월 전·discuss
I'm always puzzled by these claims. I usually know exactly what I want my code to look like. Writing a prompt instead and waiting for the result to return takes me right out of the flow. Sure, I can try to prompt and ask for larger junks, but then I have to review and understand the generated output first. If this makes people 10x faster, they must have worked really slow before.
casid
·7개월 전·discuss
This is happening already and it wastes so, so much time. Producing code never was the bottleneck. The bottleneck still is to produce the right amount of code and to understand what is happening. This requires experience and taste. My prediction is, in the near future there will be piles of unmaintainable bloat of AI generated code, nobody's understanding and the failure rate of software will go to the moon.
casid
·8개월 전·discuss
I‘m working on Astroloot, think of a Diablo/PoE like ARPG but in space.

I‘ve just finished the final pinnacle boss of the endgame in the version released last weekend.

https://store.steampowered.com/app/3498390/Astroloot
casid
·작년·discuss
Oh, nice!

If you like PoE, you should feel right at home!
casid
·작년·discuss
Thank you!

I have a SteamDeck myself and the game constantly runs at 90fps. The game has full controller support, so it is very comfortable to play on Deck.
casid
·작년·discuss
I'm working on a video game called Astroloot[1], a mix of bullet-heaven and scifi-space ARPG. After two years, I've finally completed the main-campaign and now start with the endgame. Ever since playing Diablo 2, I've wanted to create an ARPG. Have to say, this project brought back the joy of programming for me.

[1] https://store.steampowered.com/app/3498390/Astroloot/