SVG in Flutter still leaves a lot to be desired. We've ended up building a subset of SVG that can be composed using const code that fills some of the missing gaps in packages like flutter_svg.
Why Lua 5.1 and not 5.2 or 5.3?
What does the marshalling story between Lua and the builtin Go modules look like? What would it take to add more builtins or richer marshalling?
Sparse-checkouts are amazing. I wrote some small tools that use dependency information in Flutter packages to drive a sparse-checkout. We use it at $dayjob now.
Thanks for the link! I actually haven't seen that project before.
As far as I can tell, starflut appears to offer basic script running with pass through of primitive types from Dart -> guest languages.
Hydro-SDK strives to offer far deeper integration between Dart -> guest languages up to and including extending from Dart classes in guest languages, and passing instances seamlessly back and forth with little overhead.
Issues with/dislike of Dart is a pretty common refrain. This project is still very early days but the intent is to bring Flutter into Typescript https://github.com/chgibb/hydro-sdk
Eventually I hope to bring Flutter to C#, Haxe, and (maybe stretching it) eventually Kotlin, Java and Scala.