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cornel_io

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cornel_io
·2개월 전·discuss
That's what focus looks like to a just-say-yes engineer. They're just focused on shipping, not tinkering.
cornel_io
·3개월 전·discuss
Yes, it can. So can I. But neither of us will write the code exactly the way nitpicky PR reviewer #2 demands it be written unless he makes his preferences clear somewhere. Even at a nitpick-hellhole like Google that's mostly codified into a massive number of readability rules, which can be found and followed in theory. Elsewhere, most reviewer preferences are just individual quirks that you have to pick up on over time, and that's the kind of stuff that neither new employees nor Claude will ever possibly be able to get right in a one-shot manner.
cornel_io
·4개월 전·discuss
Just tell Claude to create tmux sessions for each, it can figure out the rest.
cornel_io
·4개월 전·discuss
As an investor in Anthropic, I'd say that anyone who wasn't aware of where they stood on various values issues the whole time should not have been putting money in, it was not hidden.
cornel_io
·6개월 전·discuss
Asking questions on SO was an exercise in frustration, not "interacting with peers". I've never once had a productive interaction there, everything I've ever asked was either closed for dumb reasons or not answered at all. The library of past answers was more useful, but fell off hard for more recent tech, I assume because people all were having the same frustrations as I was and just stopped going there to ask anything.

I have plenty of real peers I interact with, I do not need that noise when I just need a quick answer to a technical question. LLMs are fantastic for this use case.
cornel_io
·6개월 전·discuss
This article claims that's false, that 8-12 at higher weight leads to the same result as 20+ at lower weights.
cornel_io
·7개월 전·discuss
And at the end of the day it's not really a tradeoff we'll need to make, anyways: my experience with e.g. Claude Code is that every model iteration gets much better at avoiding balls of mud, even without tons of manual guidance and pleading.

I get that even now it's very easy to let stuff get out of hand if you aren't paying close attention yourself to the actual code, so people assume that it's some fundamental limitation of all LLMs. But it's not, much like 6 fingered hands was just a temporary state, not anything deep or necessary that was enforced by the diffusion architecture.
cornel_io
·7개월 전·discuss
Theoretical "proofs" of limitations like this are always unhelpful because they're too broad, and apply just as well to humans as they do to LLMs. The result is true but it doesn't actually apply any limitation that matters.
cornel_io
·8개월 전·discuss
When a tool call completes the result is sent back to the LLM to decide what to do next, that's where it can decide to go do other stuff before returning a final answer. Sometimes people use structured outputs or tool calls to explicitly have the LLM decide when it's done, or allow it to send intermediate messages for logging to the user. But the simple loop there lets the LLM do plenty of it has good tools.
cornel_io
·3년 전·discuss
Not only could you make this in Unity, it'd probably be easier than in Pygame by a good margin.

Game tech is basically universal for zero-graphics games like this, it's 100% "business logic". If you have to fight with the UI/display system for even a moment to make a game like this, then you're probably either using a library without enough features (which, ahem...Pygame, yeah...) or you just don't know the system well enough to be efficient.
cornel_io
·3년 전·discuss
They're also selling much worse headphones than what an audiophile would buy for $500+, but trendier.
cornel_io
·4년 전·discuss
[flagged]
cornel_io
·5년 전·discuss
Absolutely: what I should have said is that I've been the one to cause performance problems, I've been the one to solve them, I've been the manager who refused to allocate time to them because they were not important enough, and I've been the product owner who made the call to spend eng hours on them because they were. There are many systemic reasons why this stuff does not get fixed and it's not always "they code like crap", though sometimes that is a correct assessment.

But show me a codebase that doesn't have at least a factor of 2 improvement somewhere and does not serve at least 100 million users (at which point any perf gain is worthwhile), and I'll show you a team that is being mismanaged by someone who cares more about tech than user experience.
cornel_io
·5년 전·discuss
That sounds like you've never seen performance of a heavily worked-on subsystem increase by 10x because one guy who was good at that kind of stuff spent a day or two focused on the problem.

I've seen that happen at least 10 times over my career, including at very big companies with very bright people writing the code. I've been that guy. There are always these sorts of opportunities in all but the most heavily optimized codebases, most teams either a) just don't have the right people to find them, or b) have too much other shit that's on fire to let anyone except a newbie look at stuff like performance.
cornel_io
·5년 전·discuss
Lifestyle changes are really really hard for people to make, though I agree that it would be great if someone figured out a way to turn that tide.

Luckily getting a shot is really really easy, so we do have a lot of influence over deaths from COVID.