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ffhhttt

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Goldman Sachs continues to bleed cash from Apple Card operations

appleinsider.com
7 points·by ffhhttt·3년 전·0 comments

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ffhhttt
·3년 전·discuss
Presumably it would work similar to taxes on cigarettes, alcohol etc. by discouraging excessive consumption and making low CO2 alternatives much more attractive financially.
ffhhttt
·3년 전·discuss
So the societal cost of banning private jets is approximately zero?

Why is it even worth discussing then?
ffhhttt
·3년 전·discuss
Because the population will get much older (i.e. much less productive) before it gets much smaller. That going to cause all kinds of massive issues.
ffhhttt
·3년 전·discuss
Presumably people occasionally still talk to each other
ffhhttt
·3년 전·discuss
Then IMO they would be a monopoly on iOS in a similar way. You change the default search engine on Android too, most people don’t know how/don’t care/etc.

Now I’m not sure that something you could actually define as a monopoly but they do control almost the entire search market on mobile because they directly control Android and pay Apple huge amounts of money to achieve the same on Safari.
ffhhttt
·3년 전·discuss
Perhaps (well.. almost certainly) that would disincentivize any of the companies in these industry from innovating at all (if you can’t gain any edge by additional investment since anything you do will be stolen you might as well start stealing if that cheaper).

This would also especially favor large mega corporations as long as they are efficient enough (due to obvious reasons).
ffhhttt
·3년 전·discuss
So a page full of massive banners and popups?

How would that benefit most consumers?
ffhhttt
·3년 전·discuss
If you make it clear to the court that you’re just willing to treat the fine as a tax and pay it indefinitely without having any intention of altering your behavior, I’m sure they’ll start imposing other penalties after some time
ffhhttt
·3년 전·discuss
How would the search business be monetized?
ffhhttt
·3년 전·discuss
> Internet Explorer came bundled with the OS and therefore had a leg up on the competition.

Isn’t Google doing the same by making their search engine default on Chrome, Android and even by paying Apple billions to make the default on Safari?
ffhhttt
·3년 전·discuss
There is very little non-executive level employees can do to engage or not engage in monopolistic practices. All the decisions that lead to that are generally taken way above so such training would be pretty useless. Insider trading is very different in that regard because it’s something individuals can engage in and (usually) not the outcome of corporate strategy.
ffhhttt
·3년 전·discuss
So executives, marketing people etc. can say that their products “will crush the competition” and that would be fine?

> Moron

Not so much because they might making some incorrect conclusions but because they don’t know when to keep their mouths shut.
ffhhttt
·3년 전·discuss
> everyone else would now be more profitable with Unreal

To be fair only F2P games that makes less than ~$2 per user might be more profitable. For almost everyone else above the 1 million threshold Unity would still be cheaper.
ffhhttt
·3년 전·discuss
> at .20c

Zero of them would be paying $0.2 per instal. Probably much closer to $0.03-0.05.

Nobody could ship games in the Switch using the personal edition and nobody who understands basic math would be paying $0.2 even after these prices go into effect
ffhhttt
·3년 전·discuss
Why? IMHO it makes more sense for a public company.
ffhhttt
·3년 전·discuss
> 27cents

Realistically it’s closer to 3-5 cents per install. Where did you get 27? Even personal/plus is cheaper than that in the worst case (ie. 100% of your users are in NA, the richer parts of Western Europe etc)
ffhhttt
·3년 전·discuss
Because it’s predictable and and you can trust Epic to not start pulling the rug from under you.

Even with the new pricing model Unity should still stay way cheaper for anyone who make more than $2-3 per user.
ffhhttt
·3년 전·discuss
> re the Pro and Enterprise tier isn't too horrid.

Technically you couldn’t even use Personal or Plus if you made over 200k a year. It doesn’t really make much sense to stay on the personal tier now anyway, as long as you manage to make at least over $10k per developer in a year.
ffhhttt
·3년 전·discuss
Isn’t most of that from Fortnite and not the engine business?
ffhhttt
·3년 전·discuss
Technically if your game is not F2P Unity will still be much if your revenue i a couple if millions (even with their bizarre and convoluted per install pricing).

Also I don’t think they have that many people working on the engine (they have less than half the employee count of Unity) and it’s probably subsidized by Fortnite revenue to some extent.