That's fascinating! Do you recall any examples of such tweaks? To my mind, making the decision more complicated for all players, human and bot alike, would probably have been justified. But I suppose for a 1980s computer scientist targeting only the bot was an extra-interesting puzzle.
Technologies: Unity, Godot, Unreal. Game engines... I'm an indie game dev! Have been for more than 5 years. Surely there are more of us on this site :-) My special interests are graphics and gameplay, but I've also created custom networking, pathfinding, physics, and procedural animation.