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kenoath69

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kenoath69
·11개월 전·discuss
I agree, turning a simple idea into a polished game takes like a year. Most of it isn't even in the core idea but surrounding polish, menus, extra features, etc. Source I did it. Also I'm just saying the stack from this post is insane. It would probably one shot the task in p5js or C/raylib
kenoath69
·작년·discuss
(ok mild spoilers ahead) Really why! I enjoyed them both and I read Deepness in the Sky first. It was a bit of a shock about FTL for me but I kind of granted narrative license so he could explore the range of consequences there, like with FTLness being distributed over a field of sorts. But yeah the dogs were dope, their packs, the interaction of the technological bootstrapping with them. Yadda yadda. I can't say I am familiar with his philosophy either
kenoath69
·작년·discuss
I want to recommend Vernor Vinge's books to anyone looking for some new sci-fi... I've read A Deepness in the Sky and A Fire upon the Deep. They were exemplary to the kind of logical structure of SciFi and made some relevant predictions which I won't spoil. The guy was a professor of computer science (RIP)
kenoath69
·작년·discuss
Pulling out Instagram 100 times in every workday, yes, it's a total disaster
kenoath69
·작년·discuss
Where is Cranelift mentioned

My 2c on this is nearly ditching rust for game development due to the compile times, in digging it turned out that LLVM is very slow regardless of opt level. Indeed it's what the Jai devs have been saying.

So Cranelift might be relevant for OP, I will shill it endlessly, took my game from 16 seconds to 4 seconds. Incredible work Cranelift team.