I made a game! I guess that’s not very exciting in itself, but it took me many months, from conception to publication, and it was a lot of hard work (way more than I expected). It was written in C++ using cocos2d-x.
Wordigami is a fun and original word game that challenges you to rearrange letter tiles into a grid that spells a common word along every row and column. Someone described it to me as being like a word game that you play like Game of Fifteen.
Any feedback appreciated. Thanks for checking it out!
Edit: I didn't post this to just promote my app. I noticed that there's no android market link on the blog post and thought some people might like to try out a backbone.js app without having to build it. I know it's not the same, but I do think it shows how responsive an html5 mobile app can be.
I just watched this video (http://gigaom.com/2011/09/27/facebook-mobilize-2011/) where Facebook's head of mobile product talks (a tiny bit) about using HTML5 in their mobile products instead of all native development to keep pace with launches on the Facebook desktop site.
Can anybody clarify the last line of the blog article [1]? The author makes it sound like storing data using $.data() is an async operation. The API docs make no mention of this. In some quick tests using Chrome, I was always able to immediately retrieve the value that was stored.
I'm actually planning on using this method, so I'd really like to know.
[1] "Furthermore, storing data takes a certain amount of time, so you might get a null exception if you are planning on retrieving it right after storage. There are currently no plans to add a callback to the jQuery data that I’m aware of."
Edit: $.data() seems to be async, but $(el).data() is not. At least that's what I found. Maybe that explains the difference in speeds.
That page has the most elaborate and geeky captcha I've ever seen. It's also not very practical considering that something like 7 percent of men have some degree of color blindness. I can barely tell the difference between 3 and 5 on that scale.
I have a masters in computational biology. I did some work on flux balance analysis (FBA), which is a pretty interesting topic.
FBA simulates the metabolic system using linear programming, which is a technique used most extensively in economics, but applicable to biology. Basically, linear programming is a mathematical method of determining the maximization of some linear function given a set of linear contraints.
The assumption behind applying FBA to metabolic systems is that the cell acts to maximize its growth based on what is available in the environment and the stoichiometry of the metabolic reactions that can occur in the cell (ie the constraints of the system).
It is suprisingly accurate at predicting things like the consequences of metabolic gene knockouts, and has been applied to identify potential drug targets.
The most renowned researcher is this area is Bernhard. O. Palsson. His group[1] has created computational models of different organism that can be used to perform FBA and test things such as, for example, the outcome of gene knockouts. His models are available to download.
There are linear programming libraries available for linux. I used lpsolve, which has Python bindings. As a starter project you could do something like identify the essential genes in a organism like E. coli.
I'd be happy to help. My homepage (in my profile) has my email address.
Wordigami is a fun and original word game that challenges you to rearrange letter tiles into a grid that spells a common word along every row and column. Someone described it to me as being like a word game that you play like Game of Fifteen.
Any feedback appreciated. Thanks for checking it out!
Direct links:
iOS: https://itunes.apple.com/us/app/wordigami/id1082173497?mt=8
Android: http://play.google.com/store/apps/details?id=com.yargies.wor...