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lieret

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Show HN: New Benchmark from SWE-bench team is 0% solved

programbench.com
24 points·by lieret·2개월 전·3 comments

Show HN: All the LM solutions on SWE-bench are bloated compared to humans

twitter.com
1 points·by lieret·4개월 전·0 comments

Show HN: New eval from SWE-bench team evalutes LMs based on goals not tickets

codeclash.ai
5 points·by lieret·8개월 전·1 comments

comments

lieret
·2개월 전·discuss
We disallow decompilation because we want this task to answer the question of "how well can LMs program from scratch if there's no structure given", not "how well can LMs stitch together decompiled pieces".
lieret
·10개월 전·discuss
[On swe-bench team] We read and analyzed a lot of trajectories but seems like only recently models have started to exploit this in a small fraction of instances. But yes, clearly shouldn't have happened (and is now fixed in the new container versions).
lieret
·10개월 전·discuss
[On the SWE-bench team] As someone pointed out SWE-bench Verified is a subset of tasks that were reviewed to be solvable (i.e., have enough context in the task description) as well are scored with unit tests that aren't overly specific to rule out valid solutions.

We've all read & analyzed a large number of agent trajectories. This loophole seems to be something that popped up with the more recent models and we simply weren't aware of it.

As discussed in the github issue, there's a fix in the new version of the SWE-bench containers (currently being rolled out) that makes sure that the relevant commits aren't available.

Part of what makes SWE-bench a very interesting benchmark is the enormous action space that agents that compete on it can take. However that also means that there's unexpected things happening when models get better. We're currently working on making all agent runs easily browsable on a website (rather than having to download our AWS buckets) to get even more eyes on the trajectories. Thanks to everyone who uncovered this loophole.
lieret
·10개월 전·discuss
[Also on the SWE-bench team] Part of the reason why this didn't surface earlier was that it only seems to affect more recent models, maybe the result of reward hacking during posttraining. We're currently working on making trajectories easier to access for everyone through a web tool (rather than having to download things from aws) to get even more eyes on the trajectories. The interface will also include search & LM inspection tools to specifically look for anything that might qualify as cheating.