A light weight journaling of your learnings as you go along would probably be real beneficial to many (such as myself who has zero knowledge on the subject of DAWs and creating music effects for games). And since you said it’s very challenging maybe writing about it in small bite-sized learnings might make the process easier? Going from “I must learn all this stuff!!” to “let’s see what audio gems we pick up in our adventure today”.
Since you’re already done creating your hardware product instead of thinking of a new product to follow up with, I would suggest a new business model: there are probably a non-zero number of people on HN that have a vision about making a hardware product. You can offer your services so the don’t have to learn all these lessons the hard way!
I agree. In fact you should make a (YouTube?) video showing the slide rule and how to use it and your grandfather’s history to preserve this bit of history for your family and family’s future descendants.
quite an interesting list of books for 2025. I’ll have to get some of these to read. Especially the Information theory one above and the one you mentioned in your review.
Same with the Stanford university bookstore. Was one of the better bookstores in the Bayarea. Used to have a whole room of technical, science, math books. It too is a shadow of its former self. So sad.
One course per semester might be doable? Not sure how frequently the assignments are due because you could probably carve out some time over the weekends.
i bought a compilers book that was an Indian edition. The paper and print quality was so bad (like smudgy) that I could not read it and I didn’t think I was particularly picky about this. Not sure if I just got unlucky or if this is generally true?
Wow, this is so cool that you did this and this showed up right now. There was an online book (soon to be published) by Xavier Leroy on the history of control mechanisms in programming languages with the last few chapters on Effect systems.