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mjbrusso

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Show HN: ZetaMerge – New add-on for merging Google Sheet data into Google Docs

workspace.google.com
3 points·by mjbrusso·4년 전·0 comments

comments

mjbrusso
·작년·discuss
Now I feel old. I know void from K&R C and iota from APL
mjbrusso
·2년 전·discuss
A lot of the work being done here by the program code was done in dynamically linked libraries in the original game.
mjbrusso
·2년 전·discuss
This is similar `Resume Next` in VB
mjbrusso
·3년 전·discuss
Where do I find the implementation of int 0x16 and int 0x10?
mjbrusso
·3년 전·discuss
The First Computers

History and Architectures

Edited by Raúl Rojas and Ulf Hashagen

https://mitpress.mit.edu/9780262681377/the-first-computers/
mjbrusso
·5년 전·discuss
Wouldn't it be better to put SQL statements in stored procedures rather than dynamically loaded text files?
mjbrusso
·5년 전·discuss
I agree. 68k was one of the most orthogonal architectures ever.
mjbrusso
·5년 전·discuss
However , to pass a constant I could use default parameter value.
mjbrusso
·5년 전·discuss
In the `logNow` example, the date argument will be eager evaluated, not lazzy evaluated. Am I right? So what was supposed to be a real use case doesn't seem useful to me.
mjbrusso
·5년 전·discuss
The equivalent in Visul Basic would be:

On Error Goto line
mjbrusso
·5년 전·discuss
A game with this UI and Voronoi diagram rules would be fun.

https://en.m.wikipedia.org/wiki/Voronoi_diagram
mjbrusso
·5년 전·discuss
I would say the argument is lazy evaluated.
mjbrusso
·5년 전·discuss
Wouldn't it be time to create a International Obfuscated Rust Code Contest (IORCC)?
mjbrusso
·5년 전·discuss
What about distribute LLVM bitcode?
mjbrusso
·6년 전·discuss
x96 has been used in context of x64 + x32 architectures
mjbrusso
·6년 전·discuss
> I don’t have a link to back it up but I recall that yes, PICO-8 in fact uses the two least significant bits of each color channel, respectively.

"The cart data is stored using a steganographic process. Each PICO-8 byte is stored as the two least significant bits of each of the four color channels"

https://pico-8.fandom.com/wiki/P8PNGFileFormat