The World Conker Championships is an annual event held in England, where competitors from around the world play the traditional game of conkers using chestnuts. Each player threads a chestnut, known as a conker, onto a string and takes turns striking their opponent’s conker, aiming to break it. The tournament follows a knockout format, with players advancing until a world champion is declared. The event has been running since 1965 and has grown in popularity, drawing international participants and spectators.
The author says in the first paragraph that he used to play a lot of D&D (dndbeyond.com) and now prefers Dungeon World (dungeon-world.com; PDF is $6). Does anyone know why he might prefer the latter? As context, I play D&D weekly, love it, and am always interested in learning more. Dungeon World is designed to focus on creativity and shared storytelling with simpler mechanics to make the game more fluid. However, there's nothing simpler than having a clear D&D rule for something like fall damage, instead of having the party debate if a player survived the fall. Dungeon World doesn't have fall damage calculator and instead relies in the narrative, presumably from the pre-written story or DM.