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nevinera

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nevinera
·10개월 전·discuss
Well, there's more information out and it seems pretty.. damning. I wasn't convinced by "power grab", but "economic pressure from our sole remaining major sponsor" is _way_ more believable, and the chain is events is getting fairly clear. Check out Joel's explanation for a coherent delve into the events: https://joel.drapper.me/p/rubygems-takeover/

Now I just have to hope the fallout from this includes a less centralized replacement for the tools I'm used to - I haven't found anything solid yet, but I imagine andre will be examining this problem space with rv now.
nevinera
·10개월 전·discuss
Well.. "legal liability" is kind of complex topic. Usually what really matters isn't "what the courts will actually determine if such a case is brought" it's "how much will it cost to prove that lack of liability, and what is the risk that we are wrong?". I also don't believe that such an organization is liable for anything beyond negligence, but whether the lack of an action constitutes negligence is .. well, one can rarely be totally confident in the outcome of that kind of proceeding.

The (mostly PR) explanation they produced seems to express roughly the same thing I was guessing though: https://rubycentral.org/news/strengthening-the-stewardship-o...
nevinera
·10개월 전·discuss
I think you're right, but I suspect the root here is one of legal liability - if rubycentral is operating as a nonprofit that hosts _a recurring attack vector on other companies_, they'll have legal obligations to secure that service against those attacks. I assume they are continuously deploying out of that repository, and took the simplest route to controlling the attack vectors?

I'm not sure how anyone familiar with open-source communities would fail to predict the backlash though. They really should have forked the repository and switched the deployments over to their downstream fork (if I'm right about the root cause here).

(I'm mostly thinking in terms of supply-chain attacks, like this one: https://blog.rubygems.org/2025/08/25/rubygems-security-respo...)
nevinera
·4년 전·discuss
A squad-based instanced dungeoneering game, halfway between World of Warcraft dungeonering and Heroes of the Storm, but with community-contributed dungeons and dungeon progressions.

Specifically, I'd like people to be able to use something like the StarCraft map editor to design and build whole complexes and progressions of dungeons through which they and others can play (and potentially compete).

Ideally, the classes themselves could be customized/buildable.