The Sims will forever be one of those magic games to me; one that inspired me to learn MAX to get my own items into the game, non-perspective rendering, sprites, z-buffer, iirc. I still play and work in 3D to this day, game modding has taught me the best way to interact with a computer... create vs. consume!
It has this quality that I'd describe as toy-like, you can pick it up in so many different ways and let your imagination fill in the experience.
Personally I'd spend weeks just building, paused, filling up my account §§§ as I need, ignoring my sims at the curb. Other times I'd give it an honest play-through roleplaying as myself in a different world. Eventually I'd be mean and lock my Sims in a- (maybe I'll not document my war-crimes today.)
I'd reinstall and build up a fancy house, but I fear it'd grab me like a Factorio drip and I'd disappear into the Sims for a month. I think I'll give this a read instead, I haven't done the design-document thing since I studied Game Design in college many moons ago.
Thanks so much for posting all the tidbits and insight into another true gem of a game.
The software has evolved significantly since 2022, I'd even say that the dev has been flexible and enabled functionality to bridge some more traditional CAD use cases in modern versions. For example when you sketch shapes on a workplane you are able to define the measurement aspects, diameters, offsets, lengths; you can even quickly define relative angles when drawing out segmented lines.
However there are no parametric controls for the elements of your shapes or drawings. Keeping these constraints out of mind certainly helps me get into a flow when modeling, much more akin to subd or poly modeling while maintaining the benefits of NURBS. But for adapting models quickly for more flexible designs isn't /really/ the tool for it. You can take it pretty far though!
I personally use Plasticity to model all kinds of things including 3d-printed items (vacuum wall mounting, iPhone lens mount, storage cases, clips...) All of these items needed to be measured accurately and Plastiticy was able to handle that without issue.
I've been using 3d software for 20+ years, Max, Maya, Blender, XSI, Houdini, Wings3d, Lightwave, Modo, ZBrush, Mudbox... "lots" of 3d software. Some get the job done and some are even a pleasure to use, Plasticity decidedly in my mind does both.
As someone who spent a lot of time sorting, collecting, and selecting typefaces in a print shop, as soon as I saw the details in Berekeley Mono it was a similar experience. (Take my money) It's homey while having the appropriate modernity for legibility.
I prefer the version with ligatures disabled, but it's nice to see them available.
I already expect Neil will earn a purchase from me for Houston Mono when it's available. I have a terminal based "game" experience I've been toying with and waiting to use it for.
Second your Gruvbox comment, although I recently decided to take TokyoNight for a spin, I'll loop back eventually, probably!
Berkeley Mono is my favourite! It's the crossed seven that matches my handwritten style which I really appreciate. Not very common in other monospace fonts I've tried.
I really enjoy this font for development and writing documentation. I carry it around for everything. Default monospace across the board: Terminal, IDE, Notes; sometimes I go buck-wild and monospace the entire Desktop-Environment to match.
419 Eater was a place to show-off, coordinate, discuss tactics, etc. Topic: Scambaiting
I believe it's origins were going directly after the scammers behind an advance-fee scam, a.k.a. the "Nigerian prince scam". 419 is in reference to some criminal code.
I’d really like to consolidate my FX8350, 32GB, 2xsata ssd, 4xhdd, 4port gig pcie nic server into a lower power consumption device. I think if it had dual 2.5g nics and dual nvme, plus a couple sata built in I’d be happy. But more than one drive keyed m.2 for nvme on a sbc isn’t common, especially with sata or a pcie slot.
I tried a RockPro64, but it didn’t quite live up to the task.
My thoughts too. I would often induce a quick g-force to get the last few drops out of the same fluid tank. I could see the same triggering a sensor under similar circumstances.
I suspect they are seeing a lot more penetration into the Product Vis/Architect/CAD markets now that polygon optimization to just get realtime isn't as much of a concern.
I had to shell out for another app[0] on the iPhone to allow for a fairly seamless GitHub workflow. Not sure if it’s changed in recent times. It works great, but I’d imagine something more tightly coupled with obsidian.md would eliminate that need?
Okay, agreed. I ran about 15-20 gens through the site, got mangled feet/legs, disconnected appendages, extra appendages, nudity, nudity imprinted onto clothing, just bizarre stuff.
I always thought peak of popular culture had a bit of a negative effect on the body image of the rest. Now we’re going to let ai define the ideals… this might be slippery.
Font specimen pages are so often screaming with design language and intention, they push and prod to evoke and present.
Maybe the secret has something to do with the lack of priority to the actual content; just present the font gosh-darn!
Looks nicely executed within the confines of the inspiration. very cool