But isn’t this whole thread about running Linux on Apple hardware? I haven’t seen anyone in this thread complaining that they can’t run macOS on non Apple hardware.
I'm not sure that's really the same thing. Apple doesn't own ARM and the main issue here seems to be the GPU no? Is this much different from how things work with Nvidia? I guess the difference is that Nvidia provides drivers for Linux while Apple does not. As far as I know Nvidia Linux drivers aren't open source either though.
This makes no sense to me. Apple does nothing to prevent AAA games on the App Store also being released on Steam. I think it’s more likely that the GPTK license is to encourage developers to make high quality native ports rather than devs checking a box to make their game available on Mac.
You want to leverage AI to automate the cycle of creating low quality games to display in low quality ads that leverage gambling mechanics to entice clicks?
What is in this gap? Do you know of any good resources that outline the features that Cursor provides over VSCode with Copilot?