Recently, on my first software job (freelance) I messed this up. I had very little opportunity for contact with the client and they were slow and unreliable with providing feedback. I could tell we would go over schedule if I didn’t produce a lot more work with each feedback cycle and I desperately wanted to do a good job so I let myself get weighed down with imagining things that they might think I was stupid for not including in each version.
I am still unsure of how I should have approached this, but I know I messed up because at the end it was just way too much effort to fix bugs and add features, but I didn’t have the time to refactor. If anyone has advice, I would be grateful.
Unity “just tends to work” for Hello Worlds and other hobby-size projects, but when you start building up components and relying on it’s lighting system, for example, to cooperate with you, trouble is inevitable.
Unreal has a better rendering system in my experience, and although this mostly matters for realism, it can also be very valuable in other situations.
I did not say only Americans do this. Nonetheless, I am not convinced the homeless issue in France competes with that of LA, Dickens wrote in the 19th century, and this is the 21st.
Which nation has military bases in every populated corner of the Earth? Soothing platitudes such as yours have always underwritten imperialism.
The effect of this is “fuck poor people”. It’s political, not avoidable. Refusing to actively take account of such systemic matters has an outcome. Most people in the world seem to understand this, but not Americans. Americans only think of themselves.
I am still unsure of how I should have approached this, but I know I messed up because at the end it was just way too much effort to fix bugs and add features, but I didn’t have the time to refactor. If anyone has advice, I would be grateful.