TLDR; The idea of the new system is to turn Apple’s existing network of iPhones into a massive crowdsourced location tracking system. Every active iPhone will continuously monitor for BLE beacon messages that might be coming from a lost device. When it picks up one of these signals, the participating phone tags the data with its own current GPS location; then it sends the whole package up to Apple’s servers.
I'm a member of this project. We are trying out few new ideas and your feedback and comments would be awesome! If you have been using TensorBoard, Visdom etc then you would probably find this work useful. Please let us know any questions you have.
TLDR; AirSim is simulation software built upon Unreal Engine 4 from Microsoft Research. It now includes car simulation and real city-like environment where you can test your self-driving algorithms. You can just download the binaries and start calling its Python APIs in minutes.
Want to work on AI + Robotics at Microsoft Research, Redmond, WA? Does Aerial robotics, Unreal engine, physics, building low level firmwares excites you? You will need to have demonstrable great C++ coding chops, passion for tinkering, ability to get into unknown areas fast and great CS algorithms design skills. Any experience with Unreal Engine, Unity, Physics engines, robotics, drones, firmwares, deep learning etc would be big plus as well. We have already shipped AirSim[1] and we are excited to take it to next level and advance state of the art in reinforcement learning among other things!
The position requires US work authorization and interviews would be in-person at Redmond, WA. Please send resumes at shitals@micro####.com.
Want to work on AirSim [1] as contractor at Microsoft Research, Redmond, WA? Does AI, Aerial robotics and drones excites you? You will need to have demonstrable great C++ coding chops, passion for tinkering, ability to get in to unknown areas fast and great CS algorithms design skills. Any experience with Unreal Engine, Unity, Physics engines, robotics, drones, deep learning etc would be big plus as well. Send resumes at shitals@micro####.com.
Yes, we are supporting to get telemetry as well as ground truth. We also support multiple vehicles but you will need to then build your controller for them or set up multiple HITL/SITL flight controllers.
Yes! We have been fortunate to find few in-house drone racers and learning the grit behind their skills. Getting SITL/HITL with Betaflight and/or Cleanflight is definitely one of our important goal in coming months.
You are absolutely at the right place. We have gone to extra length to design our code so that vehicle specifics are abstracted away behind interfaces. Also things are easily switchable. For example, don't like our physics engine, bring your own! As mentioned in release notes, we are working on other vehicle types. However water based crafts are not on our radar. My guess would be that physics would be more expensive and less accurate in general for water based vehicles.
This is not Robotics Studio. It's a simulator for training and testing deep learning/reinforcement learning algorithms for autonomous vehicles. However we are sure community will find other uses :).
We are internally able to compile the core (AirLib) however there are few rough edges and also we want to make sure Unreal also works as expected on Linux with our plugin.
We are not officially supporting Mac yet, but contributions are welcome :). Our code is cross platform and given enough efforts, I think it can be made available on pretty much any platform. One thing to think about is GPU requirements. Even moderate environments in Unreal can easily require GPUs with at least 4GB RAM.