Can you please share your thoughts on advantages and disadvantages of using WebGL vs just "<img>" elements (like on Leaflet homepage) to render tiled photos that require deep zoom.
I checked how some photo zoom solutions are made. For example, Google Photos uses tiled img elements, while online photo viewer in Apple iCloud used webgl to render. And I'm not sure what's best and why.
Can you please share your thoughts on advantages and disadvantages of using WebGL vs just "<img>" elements (like on Leaflet homepage) to render tiled photos that require deep zoom.
I checked how some photo zoom solutions are made. For example, Google Photos uses tiled img elements, while online photo viewer in Apple iCloud used webgl to render. And I'm not sure what's best and why.