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unsignedint

1,521 karmajoined 16년 전
Hideki Saito, from Issaquah, WA.

Senior Software Development t Engineer at Nintendo of America. (Comments/Contents are of my personal opinion.)

A Vtuber.

Favorite IDEs: VSCode, JetBrains Favorite software: Blender, Krita Sexuality: Demisexual

My Discord ID: @hsaito

My Threema ID: https://threema.id/JEJVFX9F

OpenPGP: 67F93ACB4FABDBFF7C38972CE418114A89FFFFA9

Other contacts options, please visit my website: https://hidekisaito.com/

[ my public key: https://keybase.io/unsignedint; my proof: https://keybase.io/unsignedint/sigs/0DTr7vikkFaZO5RzmKqlD0SiaalWXpAFrZEjz3jHOsU ]

I have a clear, specific stance (generally pro-AI, with nuance) and I don’t engage with common fallacies. You’re unlikely to persuade me, and I’m not here to change your mind either. Disagreement is fine; bad-faith or malicious engagement isn’t welcome.

https://medium.com/@unsignedint/where-i-stand-on-generative-ai-and-why-im-not-here-to-negotiate-it-bbf229e7a4f2

comments

unsignedint
·11시간 전·discuss
I'm feeling the same way. People naturally pick up writing habits from what they read, especially if they haven't really developed their own style yet. So it seems only natural that, after spending a lot of time reading AI generated text, some of those patterns start creeping into their own writing.

The less established someone's writing style or vocabulary is, the more susceptible they probably are to that influence. I don't necessarily see it as inherently good or bad. People have always picked up habits from the things they read. AI is just another source of influence, alongside books, blogs, journalists, or other writers. Some influences are great, and some are less so.
unsignedint
·12시간 전·discuss
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unsignedint
·29일 전·discuss
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unsignedint
·지난달·discuss
Of course, they can't realistically police every use of AI any more than they can police someone using Grammarly or similar tools. I think the core of the argument is really about drawing a hard line against low-quality "write a response for me" type usage.

In reality, people are going to keep doing that no matter what. But at the same time, it's still probably a worthwhile line to draw when it comes to discouraging more irresponsible or disengaged uses of AI.
unsignedint
·2개월 전·discuss
While things like the expectation of lifetime employment (or at least very long tenure) may sound appealing, it also creates a job market with very low fluidity. In practice, if you miss that narrow “fresh out of school” hiring window, you can end up facing pretty unfavorable prospects later on.

People can still get hired mid-career, of course, but many companies traditionally hire based more on long-term potential than immediately usable skills, since they expect to train employees heavily through OJT. That also means the number of openings for experienced hires can be relatively limited. And because of the seniority-based structure, even experienced workers may end up starting near the bottom anyway.

There was an entire generation of people who missed that initial hiring window because of economic downturns and hiring freezes, and many of them still struggle to land stable permanent positions even today.

Things are gradually changing, but many structural assumptions are still there. For example, parts of the legal and employment system are historically built around the assumption of lifetime employment, which also makes it difficult for companies to dismiss permanent employees once they are hired.
unsignedint
·3개월 전·discuss
[flagged]
unsignedint
·4개월 전·discuss
I'd argue there's really no way to make OpenClaw truly safe, no matter what you do. The only place it really makes sense is within trusted environments, like B2B coordination or tightly controlled processes between systems that share the same assumptions.

The moment it steps outside that boundary, you're sending the bot into unpredictable territory. At that point, things can get ambiguous pretty quickly, and in some cases even adversarial.
unsignedint
·4개월 전·discuss
The article does a good job calling out the more serious offenses, although I’d personally argue that nigiribashi is just as bad as the other two. Most Japanese people would probably react with a bit of shock to those.

That said, chopstick etiquette is definitely evolving. Something like chobujubashi isn’t enforced as strictly anymore, especially with more awareness around left-handed users. Kaeshibashi, on the other hand, is becoming more common, and in some social circles, not doing it can actually come across as rude.
unsignedint
·4개월 전·discuss
Not only have there been those cancellations, but they’ve also been cutting back features in a lot of areas, especially in the Pro tier, and doing it pretty drastically without any notice. Honestly, I think that might be the bigger issue, particularly since many of the affected users are paying customers, and quite a few of them paid for a full year upfront.
unsignedint
·4개월 전·discuss
I think the only practical litmus test here is whether you can stand by the text as your own words. It’s not like we have someone looking over commenters’ shoulders as they type.

Ultimately, this comes down to people making a good-faith judgment about how much AI was involved, whether it was just minor grammatical fixes or something more substantial. The reality is that there isn’t really a shared consensus on exactly where that line should be drawn.
unsignedint
·4개월 전·discuss
I guess this kind of rule feels less pragmatic and more philosophical. For one thing, it’s nearly impossible to enforce in practice, and drawing a clear line between simple grammatical correction and AI-assisted editing is a pretty hard problem.
unsignedint
·6개월 전·discuss
Just my take: I don’t think “AI” automatically equals “slop.” There’s plenty of human-made slop too, and some AI-assisted content is genuinely useful. I’d rather see this framed as “report low-value/spammy content” than “report AI slop,” since the AI label tends to turn into “this looks AI” witch-hunting. That said, our baseline assumptions seem pretty different here, so we probably won’t fully agree.
unsignedint
·6개월 전·discuss
I think this really needs to be framed as a "report low-quality content" feature, not a "report AI slop" feature. Otherwise, it just incentivizes people to hide their process, and it risks turning into a witch hunt where everything gets judged on whether it "looks AI" rather than whether it’s actually bad content.
unsignedint
·7개월 전·discuss
I think part of it is that, in the US (and probably in many other countries too), the roles of maker and consumer tend to be more clearly separated. In contrast, among Japanese users, that line feels much more blurred.

One thing I’ve noticed is that there are a lot of “avatar worlds” where people just go in and pick premade avatars, but these are almost nonexistent—or at least not widely used—by Japanese audiences. The main exception seems to be worlds specifically designed for trying on sample avatars, rather than adopting them as-is.
unsignedint
·7개월 전·discuss
I provide full livecast coverage by visiting every booth at Vket, which takes place in VRChat twice a year, and over time I’ve noticed some clear patterns.

In Japan, the market for 3D models and other VR/metaverse assets has steadily flourished. Within VRChat, it’s fairly common for users to purchase avatars from platforms like booth.pm and then customize them to their liking—sometimes as simply as changing colors, and other times by adding clothing, accessories, or other elements. The market itself is quite approachable: some avatars are used by thousands, or even tens of thousands, of people, while others cater to much more niche tastes. Either way, there’s something for almost everyone.

Originally, the focus was largely on avatars themselves. Over the years, however, we’ve seen a noticeable shift toward clothing and accessories. Looking at booths in recent Vket events, roughly 40%—if not close to half—of the offerings now fall into those categories. Tools such as ModularAvatar and Mochifitter have made applying and adjusting these items easier than ever, lowering the barrier even further. More broadly, many Japanese users don’t seem to find working with Unity particularly daunting, and that comfort level has helped form the foundation of the ecosystem we see today.

While comedy and roleplay certainly appear from time to time, many people treat their avatars as genuine representations of their identity. This doesn’t mean that identity is fixed—some users switch between multiple avatars—but there is often a strong sense of attachment. The avatar functions not merely as a surrogate in a virtual space, but as something that defines how they present themselves within that world.

This emphasis on originality, combined with a general avoidance of ripped game assets or avatars based on existing IPs (at least compared to trends outside Japan), appears to have played a significant role in shaping this distinctive Japanese VR culture.
unsignedint
·7개월 전·discuss
I think the real litmus test should be whether the comment adds anything substantive to the conversation. If someone is outsourcing their ideas to AI, that’s a different situation from simply using AI to rephrase or tidy up their own thoughts—so long as they fully understand what they’re posting and stand behind it.

Saying "I asked AI" usually falls into the former category, unless the discussion is specifically about analyzing AI-generated responses.

People already post plenty of non-substantive comments regardless of whether AI is involved, so the focus should be on whether the remark contributes any meaningful value to the discourse, not on the tools used to prepare it.
unsignedint
·7개월 전·discuss
A typical font contains around 7,000 characters. In everyday use, you rarely touch all of them—most situations stay comfortably within the realm of jōyō kanji. However, there are many edge cases, especially with personal names, where the required characters fall outside the jōyō set. Fonts must be prepared to handle all of these possibilities, including the less common name kanji.
unsignedint
·10개월 전·discuss
Having known him for decades—not in person, but through various email exchanges when I reached out to BF—I'd say it’s a bit more than “just recognizing the name.” I’ve followed his journey since well before the OSS crowdfunding days, and it’s honestly amazing to see everything he’s built. Thankfully, it sounds like he’s not stepping away completely, which is great news.

As for the new leadership, Francesco Siddi comes from an animation background and is already managing Blender Studio. I’m genuinely glad to see the organization will continue to be led by people who deeply understand the tool and its community.
unsignedint
·10개월 전·discuss
Product placement ads can be the best kind when they’re done well. The catch is they take far more effort to weave naturally into content, and that limits the kinds of sponsorships you can accept.

The sweet spot is when it feels seamless, but too often creators overdo it and the result is hilariously awkward. Think of someone discussing, say, the dangers of mountain climbing, then suddenly blurting out: “And you know what else is dangerous? An unprotected connection. Which is why you need X VPN!”
unsignedint
·10개월 전·discuss
“Polish” is subjective. If what a platform provides aligns with your needs, it feels polished. If it doesn’t, that same “polish” can actually work against you. In other words, polish depends on how much you agree with the platform’s way of doing things.

iOS (and Apple overall) tends to be more opinionated. It says, “Do things our way and you’ll have a smooth experience.” Android, by contrast, has historically been more of a flexible “toolkit.” That gave you room to shape the platform to your liking, though it often meant less guidance and structure.

In recent years, Android has shifted toward more out-of-the-box convenience, closing some of that gap. But ultimately, it comes down to what you value: iOS offers a cohesive, guided experience, while Android gives you more leeway to adapt things if you don’t agree with the defaults. Neither approach is inherently better—it’s about what fits you.