Thank you so much for clarifying that! It makes sense now. I just wonder if folks are required to use at least one of those services in order for Unity to have at least some kind of information regarding titles sold or something like that.
> How does Unity estimate the Runtime Fee when I have not supplied data?
> While we always recommend you supply your own data, in the absence of that, we will use our own data from Unity services that you have agreed to integrate into your project, and readily available external data.
> Does the Unity Runtime phone home by default?
> It does not, unless you have hardware stats enabled.
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I'm not a gamedev nor have ever used Unity to develop something, but those two sections seem conflicting. Can anyone kindly explain how they have their "own data from Unity services" while the runtime does not phone home by default? Thanks!
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Same! Can't wait to just get rid of it completely. Red Hat also hosted Container Plumbing Days this week and was pretty good! Looking forward to what they will do with Podman (specially on macOS)
To be honest I'm not sure which move was worse: They announcing they would be sunsetting, or they going back on the decision after the backlash. I feel like the trust was already lost after the initial decision; there's no going back after that.